Rules of the Game

Description

Your student is in those middle school years, and the grammar warning lights are going off! What can you do? Rules of the Game from EPS is a great student worktext that is written directly to the student for independent grammar instruction. Brief instruction is provided throughout the many practice questions, reflection exercises, and writing practice. The idea is that students will notice and learn the patterns found within grammar and will recreate this process in their own writing. Answers are found in the Teacher’s Key through reduced student pages with written answers. There is no teacher instruction, as everything is written directly to the student. The answer key makes a great component for students to check and grade their own work for yet another touch point with the lesson and grammar concepts. This is an effective program to supplement, diagnose, or evaluate a student’s grammar understanding as well as teach basic grammar concepts.

 


Lessons do build on each other throughout each book. Book 1 is an introduction to grammar concepts—great for those students who may not have had a formal grammar program up to this point. Book 2 and Book 3 include review lessons before jumping into new material and concluding with Comprehensive Exercises. Other exercises include labeling and identifying parts of grammar, finding patterns in sentences, writing sentences, choosing effective modifiers, and combining sentences correctly. This program is versatile and flexible in nature.  Work from cover to cover for systematic and overall grammar coverage or skip around and target grammar concepts as needed.  ~Rebecca

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.