Rivals for Catan: Age of Darkness Card Game Expansion

SKU
037796
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.99 $24.99 $18.50
Rainbow Savings: $6.49

Description

Introduces 3 new themes rife with competition to the Rivals of Catan: "The Era of Intrigue," "The Era of Merchant Princes," and "The Era of Barbarians." Includes new card types (including Region Expansions, Extraordinary Sites, Foreign Cards, and more), rules, and terminology. Theme cards from Age of Darkness can be used in the "Duel of the Princes" scenario.
Publisher's Description of Rivals for Catan: Age of Darkness Card Game Expansion
The Era of Intrigue

Determine Catan's spiritual balance! A Religious Dispute causes both players to lose cards. Churches and Temples minimize losses. Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict.

The Era of Merchant Princes!

Control Catan's commerce! This set focuses on the Commercial Harbor and the Merchant's Residences, decisive buildings in the struggle for trade advantage. Maritime Trade Monopolies and the Master Merchants enhance trade ships. The Shipbuilder reduces the building costs of ships. Dominate trade using clever card combinations!

The Era of Barbarians

Barbarians invade! Both players must muster and fend off their attacks. Employ Castles, Border Fortresses, the Strategist, the Caravel, and new heroes. Will you prevail or be ransacked?

Category Description for Catan Games & Expansions

Catan, formerly The Settlers of Catan, is the perfect blend of strategy and luck. What really makes this game unique is that the game board is different every time you play which keeps the game fresh and the strategy ever-changing. The primary contention in the game comes from settling around various resource tiles. Each tile on the board represents one of five differ­ent resources. Number tokens, ranging from 2-12, are placed on each tile. The game begins with an initial settlement phase, where each player gets to place two settlements on the corners of the resource hexagons. Any player who has settled on a tile whose number is rolled receives resources. 

Each player’s turn typically consists of three phases: 

  1. Rolling the dice to produce resources
  2. Trading for needed resources
  3. Building using the resource cards

The object of the game is to be the first player to reach 10 points, which are accumulated through developments like settlements, cities, roads, armies, etc. There are many different routes to victory, and those who conquer them will successfully settle the isle of Catan. For 3-4 players, with game extensions allowing for up to 2 additional players. Game time is approximately 60 minutes. Expansion sets require Catan: The Game to play.

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Catan Studio
Author:Klaus Teuber
EAN/UPC:029877031351
Length in Inches:8.625
Width in Inches:6.5
Height in Inches:2
Weight in Pounds:0.7125
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