Coding With Scratch Workbook (DK)
More of a general introduction to coding, this book emphasizes programming logic and functions. Projects focus on how code functions rather than how to create a cohesive game or activity. Consider purchasing this first to give students better insight into the other Scratch Workbooks, or waiting on this if your students are looking for more excitement.
Take kids from browsing to building with DK Workbooks: Coding with Scratch Workbook. Created for children ages 6-9, this highly visual workbook builds basic programming skills using Scratch, a free computer coding programming language.
Perfect for beginner coders, DK Workbooks: Coding with Scratch Workbook explains how computer coding works and teaches kids how to complete simple coding actions with clear, step-by-step instructions and fun pixel art. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.
From conditionals to math equations to animating characters who walk, talk, and dance, young coders will put all these pieces together at the end of the lesson to create a simple "dodge the dragon" game. Then, they can share the game with friends to see if they can top the high score. Kids can even test their coding knowledge with written quizzes at the end of each section and a glossary at the back of the book.
Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
These introductory-level workbooks are excellent for gauging students programming aptitude! Before you settle into a more thorough programming course or guides (such as the DK Coding Games & Projects series), this inexpensive series is good for testing the waters of potential coders. Each book begins with a 4-6 page getting started... section just enough to understand the language and interface, but nothing more. The real meat of the workbooks is 4-5 simple projects of increasing complexity. Students create a project, make a few decisions of their own, and then take a quiz to test their understanding of the chapters materials (solutions included in the back). The projects are organized into numbered paragraphs, each accompanied by a snippet of code or screenshots of what the student will be seeing. Humorous illustrations and helpful captions lighten up each page to further engage readers. Each book in the series can be used independently or together, as there is little overlapping material. Overall, this is one of the best series available to introduce very young students to programming without investing much time or money. Scratch books require Adobe 10.2 or later and use Scratch 2 (available for free online). Each book is 40 pages, paperback.