Official Scratch Jr Book: Help Your Kids Learn to Code

SKU
042913
ISBN
9781593276713
Grade PK-2
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Recommended by the Scratch Jr. app and website, this official companion guide serves as an excellent introduction for the youngest coders. If you’re not familiar with it, Scratch Jr. uses the same block-based coding as Scratch, but with a simpler, cleaner interface suitable for a younger audience This guide gradually introduces animations, stories, and games in an approachable, step-by-step format designed to build off previous concepts. Each chapter is divided into activities which introduce one new function. While most of the guide is very specific with specific instructions and screencaps of exactly what the student should be doing, chapters culminate in a creative endeavor with a little wiggle room for discovery and self-expression. Further cementing the topics are “Making Connections” sections which provide math and ELA tie-ins, as well as tips for grown-ups helping the student learn. 143 pgs, pb.

Publisher's Description of Official Scratch Jr Book: Help Your Kids Learn to Code

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games.

The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing.

Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find:

  • Step-by-step, easy-to-follow directions
  • Ways to connect the activity with literacy and math concepts
  • Tips for grown-ups and teachers
  • Creative challenges to take the learning further
  • By the end of the book, kids will be ready for all sorts of new programming adventures!

    Details
    More Information
    Product Format:Paperback
    Brand:No Starch Press
    Author:Marina Umaschi Bers
    Grades:PK-2
    ISBN:9781593276713
    Length in Inches:9.25
    Width in Inches:7
    Height in Inches:0.375
    Weight in Pounds:0.7
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