Consumer Math from Master Books

Description

Consumer Math from Master Books is a practical, real-life high school math course that equips students with essential “adulting” skills for managing money wisely. Written from a biblical worldview, it teaches stewardship, the dangers of debt, honesty in taxes, the value of saving, and gratitude for God’s provision.

Students learn to apply basic math skills to everyday financial situations, making wise decisions with confidence.

Key Curriculum Features:

  • Real-world topics including budgeting, saving, giving, taxes, planning for big purchases, and daily financial decisions
  • Clear, plain-language explanations with examples, key terms, sample calculations, illustrations, and helpful charts
  • Biblical integration woven into every lesson
  • Open-and-go format with direct instruction written to the student
  • Review pages, quizzes, quarterly exams, and a final exam to ensure mastery

Program Components:

  • Student Book: Consumable workbook with fill-in-the-blank questions, multiple choice, spreadsheets, calculations, and review activities
  • Teacher Guide: 3-hole-punched guide with course notes, schedules, extra resources, all workbook pages, and complete answer key

Both components are required to complete the course and can be purchased individually or as part of a set.

Consumer Math stands out for its practical focus on life skills and strong biblical emphasis on financial stewardship. It is an excellent choice for high school students, typically Grade 12 or as an elective, who are preparing for independent living and responsible money management.

Find the Consumer Math set and individual books below!

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.