Cities Game

Description

Devir Games published Cities in 2024 which is a city-building game for 2-4 players.  The goal of the game is to draft from one of four different game component areas each round and arrange those pieces to help create the optimum environment that meets public and individual goals to score points.

Each game, an achievement board is chosen and placed at the top of the main board which represents a city with three different city configuration goals that provide points for everyone during the game with the most points rewarded to the players who achieve them first.  There were four of these two-sided boards with the base game which contained cities in different countries.

In 2026, an expansion named Cities: City Achievement Boards + Theaters was published which added 11 new City Achievement Boards representing 12 different countries resulting in greatly enhanced goal variability for the game.  Also, there is a mini-Theater expansion which consists of one token in each of the 4 building colors (red, blue, yellow and green) with instructions for end-game points available for specific city placements or when used to meet a public goal in the cities of Santiago or Rome.

Cities USA was published in 2026 as a new stand-alone game in the Cities family.  It plays like the original Cities game and comes with four two-sided city boards representing eight different cities in the USA.  Many of the city challenges represent familiar landmarks specific to that location, such as the Space Needle in Seattle and Navy Pier in Chicago.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.