Beast Academy Science

Description

Beast Academy Science is an engaging, rigorous science curriculum from Art of Problem Solving (AoPS) that uses the same fun, comic-style format and Beast characters as Beast Academy Math. It goes beyond standard expectations by covering NGSS concepts, practices, and standards while encouraging deep thinking, discussion, and hands-on exploration.

The program makes science exciting and accessible for advanced elementary students.

Key Curriculum Features:

  • Comic-style lessons with Beast characters guiding students through concepts
  • Colorful informational text with infographics and illustrations
  • Variety of question types: challenge, discussion, research, and journal questions
  • Hands-on household labs with clear instructions and material lists
  • One chapter per week recommendation (16 chapters per book)
  • Solutions included in the back of each book

Program Components:

  • Student Books (A & B per level): Non-reproducible books with instruction, activities, labs, and perforated pages
  • Free Online Resources: Extra practice, games, and cards available at beastacademy.com

Important Notes:

  • Level 3 (ages 8–10): Earth science, weather, atmosphere, motion, and forces
  • Level 4 (ages 9–12): Earth science, physics, and anatomy
  • Journal questions are best answered in a separate science notebook
  • Pages are perforated for easy tear-out

Beast Academy Science stands out for its fun, challenging approach that builds strong scientific thinking and problem-solving skills. It is an excellent choice for advanced elementary students and families who enjoy the Beast Academy style.

Shop all Beast Academy Science levels and packages below!

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.