Beast Academy by The Art of Problem Solving

Description

The Art of Problem Solving folks present: Beast Academy. Proving that any monster can do math, these comically monstrous beasts take you along with them as they face math challenges both inside and outside the Academy. Described as "rigorous, challenging, engaging, and fun" by the publisher, I would expect nothing less from a curriculum designed to ready your child for the demands of MATHCOUNTS and post-elementary AOPS curricula.

There are four parts for each grade level though the series is not all available as of this writing. Each part consists of two books: a Guide and a Practice book. Core instruction takes place in the Guide which is written in colorful, comic-book style and stars a cast of monsters. Each book is divided topically into three chapters.

Grade 2 chapters: 

  • 2A: Place Value, Comparing, Addition
  • 2B: Subtraction, Expressions, Problem Solving
  • 2C: Measurement, Strategies, Odds & Evens
  • 2D: Big Numbers, Algorithms, Problem Solving 

Grade 3 chapters: 

  • 3A: Shapes, Skip Counting, Perimeter and Area
  • 3B: Multiplication, Perfect Squares, Distributive Property
  • 3C: Variables, Division, Measurement 
  • 3D: Fractions, Estimation, Area 

Grade 4 chapters:

  • 4A: Shapes, Multiplication, Exponents 
  • 4B: Counting, Division, Logic
  • 4C: Factors, Fractions and Integers
  • 4D: Fractions, Decimals and Probability

Grade 5 chapters:

  • 5A: 3D Solids, Integers, Expressions and Equations 
  • 5B: Statistics, Factors & Multiples and Fractions
  • 5C: Sequences, Ratios, Rates, and Decimals
  • 5D: Square Roots and Exponents

Activity sheets, asides, notes, extensions, and games are often interspersed between the sections. Helpful, red rectangles at the end of some pages tell you when to break and do practice problems. Stop signs also appear in the corners of some panels. These contain questions for the student to answer before continuing to read. Guides are non-consumable. All written work is done in the corresponding Practice book which contains 300-400 practice problems and puzzles that reinforce the Guides' instruction. Practice chapters each begin with a recommended sequence (like a lesson plan) correlating the reading (Guide) to practice pages. Problem sets generally begin with a recap of the concepts covered and a model problem with solution. Some problems have a pencil icon next to them signaling the student to write an explanation in addition to their answer. "Very challenging" problems are starred. Doubly-starred problems are, well, beastly. For students requiring a little help with these, each has a hint to get them started. These are found in a separate section in the back of the book so students won't be tempted to use them unless necessary. Complete solutions to all problems in the book are also included. All pages in the Practice book are perforated, so you can optionally tear out either problem sets or solution keys if you desire.

Beast Academy has its own support website (www.beastacademy.com) which contains free pre-assessments with solutions, selected printable practice pages, coloring pages, and errata. When your little beast is finished with grade 5, he or she can move on to AOPS (or any other demanding) middle-school math program. 

Grade Packages include all four Guides and all four Practice Books for each grade level.

Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.