Coding Concepts for Kids Learn to Code Without a Computer

SKU
081481
ISBN
9781647392352
Grade K-3
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

This book is an excellent resource for kids to grasp the concepts of coding. Coding is the new literacy. The sooner we get kids on board playing with logic, computational thinking, and coding concepts the better prepared they will be for an increasingly digital world. Just like all kids need to know math, all children should learn about computer science to be prepared for an ever-increasing technology-filled world. Answer key and glossary are in the back. 79 pgs, pb. ~Amber

Publisher's Description of Coding Concepts for Kids Learn to Code Without a Computer

Coding for kids without a computer an offline skill-building book for ages 5 to 7. Coding helps kids develop analytical thinking, problem-solving abilities, and beyond! In this exciting guide to coding for kids, your child will discover the core concepts of coding through colorful games and activities. without using a computer. These fun challenges can be done right inside the book or with everyday objects to help kids practice the same skills coders use, like writing clear instructions, recognizing patterns, and working efficiently. There's even a place for your beginner to invent their own codes!

This coding for kids book features:

  • Coding fundamentals Practice algorithms, loops, conditionals, optimization, debugging, and variables with games that help kids think like a computer programmer.
  • Meet the coder crew Explore coding for kids with a whole cast of characters, including Al the helper, Pixel the creative expert, Lo the problem-solver, Bug the pattern-spotter, and their robot dog Spot the Bot!
  • On and off the page Sharpen skills with fun on-the-page puzzles and off-the-page activities that give kids a chance to practice in different ways.
  • Set your little ones up for success with coding for kids that only requires a pencil, paper, and their imagination.

    Details
    More Information
    Product Format:Paperback
    Brand:Rockridge Press
    Grades:K-3
    ISBN:9781647392352
    Length in Inches:10
    Width in Inches:8
    Height in Inches:0.125
    Weight in Pounds:0.6
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