Modern US History Go Fish Game with History Booklet
SKU
073395
Grade K-AD
Neutral
Non-Consumable
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
The deck includes 12 category cards with 4 cards per
category. The categories are Reconstruction; The Trans-Mississippi West;
Industry and Growth in the Late 1800s; Progressivism; America Enters the World
Stage; The Roaring 20s; Great Depression and New Deal; World War II; Fabulous
50s; The 1960s; the Reagan Revolution; and the 90s and the New Millennium. The
booklet contains a paragraph on the historical content of each card, game
instructions, and teaching suggestions. Students learn quick facts and historical
associations with every card. ~Rebecca
Publisher's Description of Modern US History Go Fish Game with History Booklet
Learn Modern American History with a Card Game!
Playing various card games with our "Go Fish Games" makes learning history MORE fun! Playing our games helps create a positive learning environment, teaches history facts, chronology, and association. They are a great way to begin or end class or perfect for the car ride. Students love these games and remember everything they learn. Paired with the booklet the games painlessly teach basic facts about our presidents.
Play a game of educational go-fish—you'll walk away knowing more about your world! Just like Go Fish or Top Trumps, the game's goal is to collect the 4 cards in a series! Each time period game highlights 12 different themes to learn about: significant thinkers, pioneers, explorers, countries, and landmarks with full-color photos and illustrations. You might match 4 major world waterfalls or 4 Greek mythological figures. Each set of 48 cards is packaged for easy travel, and includes a small instructional booklet that suggests some additional games and also highlights information about each card. Play time is generally ten to twenty minutes; 2-6 players.