Ancient History Go Fish Game with Teaching Ancient History Booklet
SKU
066417
Grade PK-AD
Neutral
Non-Consumable
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
The deck includes 12 category cards with 4 cards per
category. The categories are Ancient Egypt, Mesopotamia, Ancient Hebrews,
Ancient Asia, Ancient Greece, Roman Republic, Roman Empire, Prehistory, Native
American Homes, Rivers of Early Civilizations, Political Leaders, and Seven
Continents. The booklet contains a paragraph on the historical content of each
card, game instructions, and teaching suggestions. Students learn quick facts
and historical associations with every card.
~Rebecca
Publisher's Description of Ancient History Go Fish Game with Teaching Ancient History Booklet
This amazing game teaches history, chronology, geography, and makes learning history fun!
Go Fish Players try to collect all four-of-a-kind cards from the following categories. The player who captures most sets wins.
1. Prehistory 2. Ancient Asia 3. Mesopotamia 4. Ancient Hebrews 5. Ancient Egypt 6. Ancient Greece 7. Roman Republic 8. Roman Empire 9. Native American Homes 10. Political Leaders 11. Seven Continents 12. Rivers of Early Civilizations
Chronology Following the Answer Key instructions, shuffle the cards necessary for the chronology game. When one player signals, the other player assembles all cards in chronological order, as fast as he can. The fastest time wins!
Collect the Cards - This is the favorite version of the game!!! Players use historical facts (hints) to try and guess the image on the card. If a player guesses correctly, he wins the card.
Geography Place the Continents cards at the top of the playing field. Shuffle the other cards. When one player signals, the other player assembles all cards under the correct continent, as fast as he can. The fastest time wins! Answer key provided.
The included booklet provides the teacher with a wide variety of games to teach Ancient history to kids in a one-on-one setting, in a family with kids of different ages, or in classrooms with 40 students. It also includes history explanations for all 48 Ancient History Go Fish Games. It is meant to be used with the Classical Historian Ancient Go Fish Game or the Ancient History Memory Game.
Essay questions on: Early Human Civilizations; Mesopotamia, Egypt, and Kush; Ancient Hebrews; Judaism; Ancient Greece; Greek Literature; Ancient India; Hinduism and Buddhism; Ancient China; Confucianism; Roman Republic; Christianity.