American History Go Fish Game with History Booklet
SKU
066416
Grade PK-AD
Neutral
Non-Consumable
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
The deck includes 12 category cards with 4 cards per
category. The categories are Symbols, Colonial America, American Revolution,
Important Documents, The Young Republic, Westward Expansion, The West, The
Civil War, American Founding Fathers, Technology, Landmarks, and Geography. The
booklet contains a paragraph on the historical content of each card, game
instructions, and teaching suggestions. Students learn quick facts and
historical associations with every card.
~Rebecca
Publisher's Description of American History Go Fish Game with History Booklet
Playing this game makes learning history fun!
Four Games in One:
A. Go Fish B. Collect the Cards C. Chronology D. Continents
This one deck of 50 cards with the answer key teaches the following skills through four fun games: Basic historical facts, Chronology, Geography, Association, and Social Skills required to follow the rules and play games.
This booklet provides the teacher with a wide variety of games to teach American history to kids in a one-on-one setting, in a family with kids of different ages, or in classrooms with 40 students. It also includes history explanations for all 48 American History Go Fish Games. It is meant to be used with the Classical Historian American Go Fish Game or the American History Memory Game.
Play a game of educational go-fish—you'll walk away knowing more about your world! Just like Go Fish or Top Trumps, the game's goal is to collect the 4 cards in a series! Each time period game highlights 12 different themes to learn about: significant thinkers, pioneers, explorers, countries, and landmarks with full-color photos and illustrations. You might match 4 major world waterfalls or 4 Greek mythological figures. Each set of 48 cards is packaged for easy travel, and includes a small instructional booklet that suggests some additional games and also highlights information about each card. Play time is generally ten to twenty minutes; 2-6 players.