Frenzy Falls is a chaotic card game in which players use their cards in hand to create spillovers and waterfalls.
On a turn, play a card from your hand face-down into one of the Pools in the middle of the table. Each card modifies the water value in that Pool, and if the combined water value ever meets or exceeds 10, the Pool spills over and chaos ensues. Try to predict the cards your opponents will play, while outwitting them with your own cards.
Each card you play has some amount of influence and when a Pool spills over, the player with the most influence in that Pool wins a Score card that is worth points at the end of the game.
Some cards also have actions that might bump adjacent cards into different Pools, or let you swap a card from your hand and steal the Score card at the last second! After the Score cards run out, players add up their points and the player with the most points from their Score cards wins.
Frenzy Falls Game
SKU
059321
Grade 5-AD
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.95 $24.95 $23.50
Rainbow Savings: $1.45
Description
Publisher's Description of Frenzy Falls Game
Details
| Product Format: | Other |
|---|---|
| Grades: | 5-AD |
| Brand: | USAopoly |
| EAN/UPC: | 700304160638 |
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