Feelin' Cute Game

SKU
057527
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$24.99

Description

Get ready for this voting game full of cuteness overload, enjoyable for players as young as 6 years old! Animal pictures are flipped over one at a time and players guess how the animal will be ranked on the cuteness board, using their animal paw voting arms. Great for 2 to 8 players, easily involving the whole family. Young animal lovers will especially enjoy this game, which includes animals from sugar glider to Florida manatee! Plan on 15 minutes of playing time. Includes 150 animal picture cards total.

Publisher's Description of Feelin' Cute Game

Welcome to this fur-mily showdown of adorableness, where you have been given the critically important (and utterly charming) mission of determining which animal is the cutest of them all. That’s right—who’s at the top of the Cuteness Meter, and who’s hanging out at the “not-so-cute” end?

Get ready to dive into a world where cuteness reigns supreme and your guessing skills are put to the test! Raise a paw if you’re FEELIN’ CUTE! 

Details
More Information
Product Format:Other
Grades:1-AD
Brand:Hootenanny Games
EAN/UPC:850050108061
Length in Inches:9.25
Width in Inches:6.375
Height in Inches:2.125
Weight in Pounds:1.2
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