Frosted Blooms Game

SKU
057522
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.99 $34.99 $30.50
Rainbow Savings: $4.49

Product Overview

  • Beautifully made artwork, with the theme carried well through gameplay
  • Multi-goal tile selection and placement experience for varied play
  • Well-written, easy-to-understand manual
  • For 1-4 players with a 25-to-45-minute game time

Description

Compete to build the most beautiful and profitable Dutch tulip garden in this tile-drafting and placement game of Frosted Blooms published by Synapsis Games. Every player creates their own landscape with three different types of tulips and water spaces, which are portrayed on different shapes of tiles that they choose from a pool of five different tiles each turn. There are also improvement tokens (windmills, barns, and workers) that are placed in empty spaces inside their landscapes. The configurations of tiles and numbers of improvements determine how many points are earned over 10 rounds of play.

Points are tracked on the main board with tokens in each player’s color both during the game and at its end. Each player has a uniform deck of 10 landscape cards in their player color. Each card shows a 2-point value each for one landscape type (flower type or waterscape) or a 1-point value each for two different landscape types. On a turn, when a tile is chosen for placement, the goal is to create contiguous areas between the tile being placed and the tile it is touching of the same flower type or waterscape area. With flowers, there may be single numbers of flowers or bunches of different numbers on a tile area.  Players start with 3 cards in their hand from their deck, and based on the tile placement, choose the best card to earn the most points and move their marker on the main board. After their turn, a new tile is drawn from the bag to bring the selection back to 5 and the player also draws another card from their deck for the next turn.

There are three ways to earn points that are scored at the end of the game: 1) As tiles are placed each turn, it is to a player’s advantage to create enclosed, open spaces inside of tile arrangements of various sizes to accommodate improvement tokens, which earn points at the end of the game. Worker tokens earn 3 points and one coin, barns earn 10 points, and windmills earn 25 points. 2) At the beginning of the game, objective tiles are chosen in a number based on player count across flower types, waterscapes, and improvement types.  These goals range between 6, 8, and 10 contiguous flower and waterscape areas throughout a player’s landscape and various numbers of improvements by type. On any player’s turn when a goal is reached, one tile may be claimed per turn and only one of any type per game by a player. 3) Players start with a number of coins based on turn order. On a turn, a player claims the first tile available to the right of the one last chosen but can place coins next to tiles they wish to skip over to choose one they want that is farther away.  When players later choose tiles that have coins next to them, they may pick up those coins.  One coin each is also earned for placing a worker improvement. 

After 10 rounds, when player’s card decks are all used up, the game ends and points are added to those already earned for end-game points and the person with the most points wins!

I have played many different tile-laying games over the years with various goals, themes, and levels of strategic complexity.  This one stands out with the balance of being approachable for young ages but also holding interest for adults because of the variety of options to choose from with tile shapes, in-game goals, and longer-range objective options.  This game plays well with 2-4 players and includes solo instructions. Depending on player count, game times range from 25 to 45 minutes. ~ Marsha

Publisher's Description of Frosted Blooms Game

Welcome to Frosted Blooms

In the soft dawn of a Dutch spring, the last breath of winter lingers in the air, leaving a delicate frost upon the awakening fields. But beneath this shimmering chill, bold tulips begin to bloom vibrant, colorful, and full of promise.

You are one of the master gardeners, competing to create the most admired tulip garden of the season. Every choice you make, each landscape, windmill raised, and each thoughtfully arranged flowers will bring you closer to perfection.

Plan with care, cultivate with style, and let your tulip tapestry shine as the pride of the lowlands!

In Frosted Blooms, players compete to create the most harmonious and valuable tulip garden over the course of 10 rounds.

Each turn, you'll:
Select a Landscape Tile from the market,
Add it to your garden,
Play a Landscape Card from your hand to score based on patterns.

And, if you enclose empty spaces, fill them with Workers, Barns, or Windmills for big end-game bonuses.

By creating specific groups in your garden, and adding certain features, you can fulfill objectives that score additional points at the end of the game. At the end of 10 rounds, the player with the most points win the game!

Details
More Information
Product Format:Other
Grades:3-AD
Brand:Synapses Games
EAN/UPC:894342000756
Length in Inches:8.875
Width in Inches:8.875
Height in Inches:2.5
Weight in Pounds:2.4
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