Ironwood Game

SKU
054064
Grade 7-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$55.00 $55.00 $44.00
Rainbow Savings: $11.00

Product Overview

  • 1-2 player card-driven battle game
  • Plays in an hour or less
  • Play as a forest or mountain faction

Description

In this card-driven 2-player war game by Mindclash games, Ironwood pits industry against nature. The Woodwalkers inhabit the forest regions while the Ironclads reside in the mountain regions. Each faction has its own goals and victory requirements. The setting for the battles to come is a central board where players use their card decks to move their combat units, initiate combat, and implement the work tasks they have in front of them to move them closer to victory. Each round, the Woodwalker takes the first turn, choosing a card to play followed by the Ironclad. Once three cards are played by each faction, the round ends.

What are the paths to victory?

Woodwalkers: Their goal is to secure three totems that reside on the highest mountains.  Woodwalkers have a dedicated deck of vision cards, each of which contains a possible location for a totem.  At the beginning of the game, they start with one of these cards that only they see, and during the game, they will be able to draw additional vision cards.  Woodwalkers can only discover and secure totems in mountain locations when they have that vision card in their hand. To discover a totem, they must have a warband (a group of one or more combat units) located adjacent to a mountain for which they have a matching vision card. That mountain cannot be controlled by any Ironclad combat units. Then, they can play a card with the keyword Discover on it and a totem to the location with their warband. If they can use a move action within the same round, one of the fighters in their warband can take the totem and move it to one of the outer forest areas. Once there, it is immediately put on their player board. If they cannot move it, either because their opponent defeats the warband needed to move it or they do not have a card that allows them to move it, it fades away and they lose it. Once they can secure the third totem in this manner, they immediately win the game!

Ironclads: Their goal is to build 3 forges on outer mountains. To do this, they need to use a card that lets them build a foundation—which means they can place one of their forge tokens with the foundation side showing on an outer mountain they control. To control an area means that you have at least one combat unit on that mountain. Once you have obtained 5 crystals and have a card that lets you build a forge, you can flip the foundation to its forge side. Once you have built your third forge, you win the game immediately!

If you like one-on-one area control/battling games that are card driven, this game might be for you! It is simple to learn and plays in an hour or less. For 1-2 players with solo rules included. ~ Marsha

Publisher's Description of Ironwood Game
An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.

The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.

The Woodwalkers use the crystals' raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.

One way or another, the eternal conflict is finally coming to an end.

Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.

The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.

As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people's ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads' reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.

Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction's unique aspects and features.
Details
More Information
Product Format:Other
Grades:7-AD
Brand:Mindclash
EAN/UPC:5999138700355
Length in Inches:11.625
Width in Inches:11.5
Height in Inches:2.5
Weight in Pounds:3.27
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