Game of the States

SKU
051743
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$26.95 $26.95 $21.95
Rainbow Savings: $5.00

Description

In Game of the States, travel across the United States buying and selling packages to earn the most money and win the game! As you go, you may just learn a thing or two about geography! On your turn, spin to determine how many states you can move. If you land on a package, spin to determine how much it costs to buy. If you buy, draw a state card to determine where you must go to sell it. Each player has four packages to buy and sell and the player with the most money at the end wins! The gameboard features a colorful map of the US, and state cards are full of facts about each state, including population, state flower, a fun STEM fact, and more. For 2-4 players.

Publisher's Description of Game of the States
Kids learn all about the United States by racing their trucks across country buying and selling goods along the way. Players will become familiar with the fifty states, their locations, capital cities, top products and learn interesting STEM facts about each state!
Details
More Information
Product Format:Other
Grades:3-AD
Brand:Winning Moves Games
EAN/UPC:714043012066
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:2.0625
Weight in Pounds:1.6
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