The goal of Ecosystem: Savanna is to build the strongest ecosystem by arranging cards in a grid. Each card represents animals and landforms found in the savanna: zebras, elephants, cheetahs, lions, and more. Earn more points by aligning herbivores with habitable landforms or carnivores with their prey. This game is easy to learn and promotes strategic thinking. As you play, you will learn valuable information about real-world ecosystems, habitats, and conservation. This competitive card-drafting game is for 2-6 players and has a 15 to 20-minute game time.
Ecosystem: Savanna Game
SKU
050746
Grade 3-AD
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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99 Description
Publisher's Description of Ecosystem: Savanna Game
Be on the prowl in Ecosystem: Savanna, a Serengeti-inspired card-drafting game. Players choose, pass, and arrange cards representing a diversity of organisms found in an African grassland, including zebras, elephants, cheetahs, and lions. Earn points by aligning herbivores with habitable landforms like watering holes or carnivores to devour nearby prey. Diversify your food web to maximize your bonuses. Each time you play, you build one-of-a-kind ecosystem as you strive to balance the delicate connections between all living things.
Details
| Product Format: | Other |
|---|---|
| Grades: | 3-AD |
| Brand: | Genius Games |
| EAN/UPC: | 745687483097 |
| Length in Inches: | 6.5 |
| Width in Inches: | 4.5 |
| Height in Inches: | 1.6875 |
| Weight in Pounds: | 0.7 |
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