Ringer Game

SKU
044873
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$16.95
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

Publisher's Description of Ringer Game
Using a clever mix of card strategy and dice-thrilling action, Ringer invites players into a world of quick thinking and luck. It’s easy to learn, but challenging enough to keep the excitement high as players work to match cards with the roll of the die, use power cards tactically and even steal cards from opponents to turn the tide! Compact and ready to play anywhere, this game is a fantastic way to encourage critical thinking and probability skills, all while having a blast! For 2-5 players.

How Do You Play Ringer?
Ringer is a fast-paced game with an exciting blend of strategy and luck. Players strategically lay cards in sequential order with the goal of matching the number on the die to score a Ringer. Special cards like "Steal" and "Reroll" may cause a strategy shift, while a "Takeover" card can be a game changer for that turn!

  • Ringer is a fast-paced game combining strategy, luck and skill for the whole family
  • Enhances critical thinking, strategic planning and probability assessment
  • Includes 1 die, 105 playing cards, 5 reference cards and rules

Details
More Information
Product Format:Other
Grades:1-AD
Brand:MindWare
EAN/UPC:195130362705
Length in Inches:7.8125
Width in Inches:4.5625
Height in Inches:2.0625
Weight in Pounds:0.75
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