Waddle Game

SKU
042898
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$20.00

Description

Did you know that the specific term for a group of penguins found on water is a “raft” but when they are on land, they are called a “waddle”?  In this game, players receive points for their groups of adjacent penguins on land (waddles) and for having the most penguins surrounding fishing pools that have fish in them. The goal is to strategically place as many large groups as possible of penguins (waddles) and have the most penguins surrounding the highest valued fishing pools.

Setting up:

  1. Map Tiles: Included in the game are 20 numbered Map Tiles, each of which has three or four hexagon shaped areas within it. Depending on player count, a specific number of these tiles are used to form the Penguin environment. On the edge of each tile, there is a fishing pool and some of them contain fish with different point values. Because tiles are randomized, the arrangements of these pool areas vary each game. Some fishing pools may contain one fishing pool hexagon area, while others contain combined pools to form a larger connected water area. 
  2. Up to 5 players choose their color and take the penguin tokens and marble to match.
  3. To track turns and rounds, there is a turn track that each player’s marbles move down, so players should randomly place those to start.

Game Play: Players take turns placing their penguins on the ice areas next to the fishing pool hexagon that is active. These pools are numbered, with one per tile, and depending on player count, there could be anywhere from 13 to 20 of them. The game starts with number 1 being active and as each fishing pool is surrounded by penguins, play moves to the next numbered pool. Once all fishing pools are surrounded, the game is scored and the player with the most points wins!

I was surprised at how such a small box could contain such a unique game that is easy to learn and plays quickly at 15 minutes but holds enough strategy to be an effective planning and learning experience. ~ Marsha

Publisher's Description of Waddle Game
The newest title in our 1-Minute to Teach line! The board's tight! Catch fish, build groups of penguins, and manipulate turn order strategically to win!

Try to balance area control (surrounding the fish) with forming large groups (known as Waddles!). The variable turn order is tracked by marbles!
Details
More Information
Product Format:Other
Grades:3-AD
Brand:Allplay
EAN/UPC:618149325191
Length in Inches:4.6875
Width in Inches:4.75
Height in Inches:2.0625
Weight in Pounds:0.8
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