Cities USA Game

SKU
038280
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.99 $34.99 $27.99
Rainbow Savings: $7.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

Publisher's Description of Cities USA Game

A great American city awaits your vision! In this completely standalone version of Cities, you'll find the essence of the original game, but with new mechanics, including skyscrapers, bridges, and highways. Designed by Phil Walker-Harding and Steve Finn, this edition features artwork by Kwanchai Moriya. Cities USA can be enjoyed solo or in groups of up to 4 players, ages 10 and up, in games lasting approximately 45 minutes. With the goal of scoring the most points over a series of rounds, players will place their workers in different areas of the board to acquire objective cards or valuable pieces and tiles to plan their district.

Step into the shoes of an urban planner and take on the challenge of transforming a vibrant metropolis into a modern masterpiece. Erect gleaming skyscrapers, build bridges that connect highways, and design green spaces and waterfront areas to create a city that will stand the test of time. Every decision matters; every building, every street, every neighborhood is part of your legacy. Gather the right materials, out-plan your rivals, and claim your place as the architect of the future. Smart planning leads to amazing results.

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Devir Games
EAN/UPC:8436607947554
Length in Inches:9
Width in Inches:9
Height in Inches:2.5
Weight in Pounds:2.85
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