In this edition of Air Land & Sea, three new war
theatres are introduced, that represent vital components of waging
battles. Whoever demonstrates the best use of Intelligence, Diplomacy,
and Economics overall will emerge victorious! To win the game, players must
accumulate victory points over a series of battle rounds and become the first
Supreme Commander to earn 12 points. Do you have the tactical skill and
ingenuity to predict the outcome and withdraw your troops early enough when you
predict a loss for your team to minimize your opponent’s victory points? Or
will you fight on to the bitter end with surprise moves and perseverance to
claim a huge victory?
Play this game with the three theatre boards depicting Intelligence,
Diplomacy, and Economics as well as six matching player cards for each of these
theaters. Players start with 6 randomly dealt cards and take turns with one of
three actions: 1) Deploy – Play a card face-up matching its corresponding
theatre. Each card has a point value from 1-6, and some have tactical
abilities that are used when played or on an ongoing basis during the
battle. 2) Improvise – Play a card facedown to any theatre. These
cards are wild and worth 2 points. 3) Withdraw – The earliest assessment of a
loss benefits a surrender from battle as the enemy earns the fewest points when
you withdraw with more cards remaining in your hand. This ends the battle and
the winning player gains victory points as depicted on their Supreme Commander
card.
When both players have placed all cards in their hand
into a battle theatre without a withdrawal, the battle ends and the player who
controls the most theatres based on their total point value in each wins the
battle with six victory points. If a player has taken the withdrawal action,
the other player wins the battle, but their victory points are reduced based on
when the withdrawal action was taken. The sooner a withdrawal action was taken,
the less points earned by the other player.
Players set up and continue with the next battle. Once a battle ends where a player has earned 12 total victory points, they win the game! For two players with a 20-minute game
time.
This version of Air Land & Sea may be combined with the original version to present new challenges. The game manual explains how to set a combined game up. - Marsha
