Crazy Farm Game

SKU
030946
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.99 $14.99 $12.95
Rainbow Savings: $2.04

Description

Publisher's Description of Crazy Farm Game

CRAZY FARM - Play this game night party card game for the family and friends with farm animals. Scream the sounds of the other players animals by recognizing patterns and numbers. Featuring custom illustrations by renowned Elise Gravel. Develops social skills for children. Create a ruckus with animal sounds in this comical game of speed and observation. Mimic the the right animal sounds to become the superstar of the barnyard! ANIMAL SOUNDS: In Crazy Farm, every animal makes a different sound! HOW TO PLAY: Choose your favorite animal card. Spot patterns and numbers matching your card. Be the first to mimic the sound of your opponent's animal to win! OVERVIEW: Abilities: Observation, Speed, Social Interaction. Ages: children and family 6 and up. Players: 2 to 5. Playing Time: 20 Minutes.

Details
More Information
Product Format:Other
Grades:1-AD
Brand:FoxMind
EAN/UPC:842710002154
Videos
This product doesn't have a video
Reviews
Product Q&A