In the 16th century, Japan began trading with the West after the
arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a
symbol of feudal power, was a strategic enclave where exotic goods
arrived that soon altered the balance of power between the clans. In The
White Castle: Duel, two clans compete for influence over Himeji's court
and Daimyo. Whoever gets the most points at the end of the game will be
the winner!
Designed by Sheila Santos and Israel Cendrero, the
duo known as Llama Dice, and illustrated by Joan Guardiet, this
completely independent edition of The White Castle is specifically
designed for two players and has different mechanics from those of its
predecessor. Although both games share thematic settings and some
references, which will be familiar to those who know The White Castle,
this game offers a new challenge for those who face it.
In The
White Castle: Duel there are no dice or bridges. The players have six
lamp cylinders that they will use to select the actions they want to
carry out and, at the same time, activate the effects of their lamp
cards. Among the actions available, players will be able to use
resources to place their clan seals in strategic places on the main
board, get influence cards and valuable merchandise tokens, which will
offer points based on different criteria.
Emulating the subtlety of the intrigues of the Japanese court, in this game everything can change with a small action, because the players can use a special token to exchange the actions of the board. With a marked strategic character, The White Castle: Duel draws on the best of The White Castle and elevates it to a new exclusive experience for two players, a field in which the authors are specialists. Are you ready to return to the White Castle and claim your place next to the Daimio?
