White Castle Duel Game

SKU
028714
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.99 $34.99 $27.99
Rainbow Savings: $7.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

Publisher's Description of White Castle Duel Game

In the 16th century, Japan began trading with the West after the arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a symbol of feudal power, was a strategic enclave where exotic goods arrived that soon altered the balance of power between the clans. In The White Castle: Duel, two clans compete for influence over Himeji's court and Daimyo. Whoever gets the most points at the end of the game will be the winner!

Designed by Sheila Santos and Israel Cendrero, the duo known as Llama Dice, and illustrated by Joan Guardiet, this completely independent edition of The White Castle is specifically designed for two players and has different mechanics from those of its predecessor. Although both games share thematic settings and some references, which will be familiar to those who know The White Castle, this game offers a new challenge for those who face it.

In The White Castle: Duel there are no dice or bridges. The players have six lamp cylinders that they will use to select the actions they want to carry out and, at the same time, activate the effects of their lamp cards. Among the actions available, players will be able to use resources to place their clan seals in strategic places on the main board, get influence cards and valuable merchandise tokens, which will offer points based on different criteria.

Emulating the subtlety of the intrigues of the Japanese court, in this game everything can change with a small action, because the players can use a special token to exchange the actions of the board. With a marked strategic character, The White Castle: Duel draws on the best of The White Castle and elevates it to a new exclusive experience for two players, a field in which the authors are specialists. Are you ready to return to the White Castle and claim your place next to the Daimio?

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Devir Games
EAN/UPC:8436607949947
Length in Inches:7.875
Width in Inches:7.875
Height in Inches:2.25
Weight in Pounds:2.3
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