Spring Game

SKU
028520
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$13.99 $13.99 $12.59
Rainbow Savings: $1.40

Description

Publisher's Description of Spring Game

Spring bursts forth, and with it, nature awakens. Meadows bloom, the rain makes the grass grow, and the air is filled with life. It’s time to plant, water, and prepare the soil for summer. But in this garden, only the one who best coordinates their actions will see their flowers bloom. Will you be the one to bring life to the most lush and vibrant corner?

Spring is a strategic duel for 2 players, ages 8 and up, with quick games full of meaningful decisions. The game unfolds in two clearly distinct phases, each presenting different challenges and requiring players to adapt their strategies accordingly. At the end of the second phase, the player with the most points wins.

In the first phase, both players cooperatively build a shared garden by taking turns placing cards so that they partially overlap. When a watering can falls on a flower of your color, that flower is considered bloomed. The goal in this phase is to create as many gardens as possible—defined as different groups of at least two orthogonally connected spaces of your own color. Players must balance offensive and defensive placement to hinder the growth of their opponent’s groups. In addition to cards, players can use fences to define areas.

In the second phase, the shared garden is dismantled, and each player builds a personal one. Taking turns, players draft cards from the shared space to form their individual garden. The goal now changes: create the largest possible garden, meaning a single group of orthogonally connected spaces of your color. The game rewards both long-term planning and the ability to adapt quickly.

Designed by María and Enrique Blasco, and illustrated with the gentle and vibrant tone that spring deserves, Spring is part of the 4 Seasons series, a collection of abstract games for two players inspired by the seasons. Like Winter and Autumn, Spring is part of the Devir Pocket collection: small in size and rules, but big in experience and replayability. Perfect to take anywhere and affordable for everyone. Let the blooming begin!

Details
More Information
Product Format:Other
Grades:3-AD
Brand:Devir Games
EAN/UPC:8436607947905
Length in Inches:5
Width in Inches:3.75
Height in Inches:1
Weight in Pounds:0.3
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