Play a science-based card game in the home or classroom that focuses on food chains and the circle of life. The playing cards feature beautiful artwork of animals, plants, and celestial bodies. Unlike the original Ecologies game, this version focuses on “What kind of life may have existed, or what might someday exist.” Includes 78 unique organism cards, 7 celestial bodies, and beautiful art cards (108 cards total). Also included is a 24-page instruction manual with some scientific information. For 1-6 players, ages 12+. Offers 60-90 minutes of playing time. Can be played in standard, simple, or single-player modes. ~ Brianna
Ecologies Solar System Card Game
Description
Based on the original food web building game, ECOLOGIES, this game speculates about what kind of life may have existed, or might someday exist, in our own solar system. Using real science, and in collaboration with a NASA JPL educator, we imagine what life might need to survive on 7 unique celestial bodies.
Designed by a biology teacher, the game includes 78 unique organism and "life requirement" cards, 7 celestial bodies, and beautiful scientific art. (108 cards total)
It's a dog-eat-dog world in Ecologies – well, actually, it's a dog-eat-rat world, ecologically speaking! The goal of this delightfully educational game is to create sustainable ecosystems across environments such as Desert, Grassland, and Ocean. Beautifully illustrated cards serve as these Biomes, as well as the Plants and Animals within them. Players take turns drawing and playing cards to create balanced ecologies. For instance, a healthy temperate forest ecology contains blackberries (producing plant), bees (to feed on the blackberries), frogs (to eat the bees), hawks (to eat the frogs), and earthworms (to decompose everything). Once a biome is complete, it offers bonuses ranging from points, to extra cards, to sabotaging another player's ecosystem. The trick is that players can only play cards "up" the food chain, and players are limited to a small handful of cards, often leaving half-finished ecosystems worth very few points. To alleviate this danger, players are encouraged to make trades – sometimes asymmetrical – with their competitors. It's not uncommon for players to offer up a fistful of unusable animals in exchange for the one missing link they need to complete their ecosystem! Adding another element of unpredictability are powerful Biotic and Abiotic Factor cards, providing bonuses to oneself or inflicting setbacks upon opponents. With gorgeous John James Audubon-style artwork, open gameplay, and vocabulary and animal diet information galore, this game is equally at home as a science supplement or a family game. For 1-6 players, with a playing time of 30-60 minutes. Each edition contains all-new biomes, animals, and Biotic and Abiotic factor cards, and can be played standalone or mixed with the original game.
| Product Format: | Other |
|---|---|
| Grades: | 7-AD |
| Brand: | Montrose Biology |
| Length in Inches: | 3.5625 |
| Width in Inches: | 2.5625 |
| Height in Inches: | 1.6875 |
| Weight in Pounds: | 0.5 |
