Top Trumps Card Game - STEM Extraordinary Engineering

SKU
021484
Grade 1-AD
Secular
Non-Consumable
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
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Description

Publisher's Description of Top Trumps Card Game - STEM Extraordinary Engineering

Find out how a 2000 year old Roman creation is more innovative than a digital age breakthrough and how something you use everyday was created just a few years ago with Top Trumps Incredible Inventions. Featuring 30 cards of groundbreaking discoveries with amazing facts and stats - specifically created with STEM learning in mind.

Key Features

  • Entertaining educational card game loved for bringing your favorite machines to life
  • Play Top Trumps anytime, anywhere, with as many people as you like
  • Discover the everyday impact Roman Sanitation has had on life or how innovative the invention of
  • Biomedical Imaging is with this brand new edition of Top Trumps - Extraordinary Engineering
  • Easy-to-carry plastic case means there are no limits on gameplay
  • Prepare to outsmart your opponents, discover new and exciting facts and duel your way to becoming the Top Trump
  • Details
    More Information
    Product Format:Other
    Grades:1-AD
    Brand:Top Trumps USA
    EAN/UPC:885996002418
    Length in Inches:5.5
    Width in Inches:3.375
    Height in Inches:0.5
    Weight in Pounds:0.25
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