Once again, Keymaster Games takes us into the world of national parks with Parks Roll & Hike as 1-4 players grab their logbooks and prepare to document their visits to one of six different national parks. Each game, choose one of the national park cards, which gives information about actions and scoring unique to that park. The trail board provides the route for the group token to move on the trail, with four rest stops along the way where players receive rewards from the four randomized tokens placed during setup before continuing down the trail.
Determine the first player, who then rolls all five dice, which have symbols on them that correlate with areas in the logbooks to make entries or cross off items, depending on the die chosen. In turn order, each person takes one of the dice and enters its reward in their log. One of the dice is a “lead hiker die” which can be chosen for a more powerful action, but it comes with a cost if used when there are remaining dice. If chosen, the group token moves to the next campsite and the person who rolled this die takes the reward on the trail token at that site. The next person rolls all the dice and continues to play after choosing the first die.
The round ends after the group token reaches trail’s end and
nightfall comes, with rewards for finishing the day. The next round is set up
with trail tokens placed, and play continues with turn order rotating to the
next player, who rolls all dice to start the next turn. After three rounds are
completed, add up final scores and the player with the most points wins!
Parks Roll & Hike comes in a small magnetic box with quality components. Its theme carries wonderfully throughout the game. Plays with 2-4 players in 20-30 minutes, or less time if using the solo mode with its trail guide. ~ Marsha
