Parks Roll & Hike Game

SKU
020736
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.99

Product Overview

  • National parks–themed roll & write game through national forests
  • Make entries in individual logbooks each turn
  • For 1-4 players with solo mode instructions
  • Plays in 20-30 minutes and less if playing solo
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.

Description

Once again, Keymaster Games takes us into the world of national parks with Parks Roll & Hike as 1-4 players grab their logbooks and prepare to document their visits to one of six different national parks. Each game, choose one of the national park cards, which gives information about actions and scoring unique to that park. The trail board provides the route for the group token to move on the trail, with four rest stops along the way where players receive rewards from the four randomized tokens placed during setup before continuing down the trail. 

Determine the first player, who then rolls all five dice, which have symbols on them that correlate with areas in the logbooks to make entries or cross off items, depending on the die chosen. In turn order, each person takes one of the dice and enters its reward in their log. One of the dice is a “lead hiker die” which can be chosen for a more powerful action, but it comes with a cost if used when there are remaining dice. If chosen, the group token moves to the next campsite and the person who rolled this die takes the reward on the trail token at that site. The next person rolls all the dice and continues to play after choosing the first die.

The round ends after the group token reaches trail’s end and nightfall comes, with rewards for finishing the day. The next round is set up with trail tokens placed, and play continues with turn order rotating to the next player, who rolls all dice to start the next turn. After three rounds are completed, add up final scores and the player with the most points wins!

Parks Roll & Hike comes in a small magnetic box with quality components. Its theme carries wonderfully throughout the game. Plays with 2-4 players in 20-30 minutes, or less time if using the solo mode with its trail guide. ~ Marsha

Publisher's Description of Parks Roll & Hike Game

UNIQUE NATIONAL PARKS EXPERIENCES – Hike the trails and see the sights in six majestic parks: Yosemite, Death Valley, Glacier, Arches, Great Smoky Mountains, and Acadia. Each park brings unique rules and gameplay. 

FEEL THE TENSION OF THE TRAIL – Pick a route and follow the path or scoop up the dice and take the lead. Discover breathtaking sights, sketch the scenic landscape, spot elusive wildlife, and record it all in your trusty logbook.

HIGH-QUALITY CUSTOM COMPONENTS – Uniquely-crafted spiral journals, camp-ready dice, trail-tested pencils and pencil box, and even a deluxe eraser. Fun and funky art brings a chill vibe to your game table.

BIG PARKS FUN IN A PORTABLE TRAVEL PACKAGE – The high adventure of our classic game Parks, packed up in an easy-to-carry package that goes wherever you do: camping, vacation, or anywhere else you roll.

FAST AND EASY TO GET TO THE TABLE – A zippy roll-and-write game with quick turns – just pop it out and start rolling down the trail. Great for nature lovers, national parks fans, couples, families, kids, adults, or solo players.

Details
More Information
Product Format:Other
Grades:5-AD
Brand:Keymaster Games
EAN/UPC:850003498478
Length in Inches:6.375
Width in Inches:4.375
Height in Inches:2
Weight in Pounds:0.95
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