Ticket to Ride Northern Lights Game

SKU
010460
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$54.99 $54.99 $43.99
Rainbow Savings: $11.00

Description

Publisher's Description of Ticket to Ride Northern Lights Game

Welcome to the Nordic Countries!

As you travel through Denmark, Norway, Sweden and Finland, you’ll visit their most beautiful places. Explore their capital port cities, always buzzing with activity, or savor the fjords beyond the arctic circle. Build railroads through the countryside, forests and mountains that make this region unique. Chart ferry lines to connect the Turku archipelagos or the colorful city of Bergen and build Scandinavia’s most powerful transportation empire!

Ticket to Ride - Northern Lights™ is the next installment in the best-selling train adventure series. Players use their Train cards to claim rail or sea routes and connect the cities listed on their Destination cards. In addition, they must keep an eye on the four, randomly selected, common objective cards that may grant them precious bonus points at the end of the game. Designed for up to 5 players, this new Ticket to Ride™ game is elegant, can be learned in five minutes, and provides hours of fun for families and experienced gamers alike!

Category Description for Ticket to Ride

In Ticket to Ride, 2 to 5 players draw tickets to connect rail routes between major cities and attempt to complete them in the most direct route possible. Longer routes and longer sections score more points than shorter ones. Since routes can have sections that overlap, competition for certain segments adds to the excitement. Ticket to Ride game strategy is not too complicated, so younger players are not at a disadvantage. Games last between 30 and 60 minutes, depending on the number of players. 

The original Ticket to Ride game is based on North American geography, while Ticket to Ride Europe has slightly different rules and covers Europe and eastern Asia. Ticket to Ride USA 1910 is an expansion that allows 3 more variations of the basic game. Additional Ticket to Ride expansions cross the exotic lands of Asia, from Africa, to Germany, and all the way to the Northern face of Europe. Explore wildly different locations and circumstances around the globe as you expand your train lines in these different editions. The gameplay of each is similar to the original Ticket to Ride, but each map has its own challenges to overcome, including mountains, valleys, ferries, rough terrain, tolls, and other unique regional challenges. Despite the varying climates, treacherous landscapes, and locational nuances, your goal is the same. Create the best route, collect the most valuable tickets, and connect cities to beat your competition! 

Games listed as Expansions require Ticket to Ride or Ticket to Ride Europe to play. Other editions are stand-alone and require no other Ticket to Ride games to play. Ticket to Ride Express Editions are fast-paced standalone games based in individual cities, such as Berlin, London, Paris, and New York. These Express versions have gameplay that lasts only around 15 minutes. Happy travels!

Details
More Information
Product Format:Other
Grades:3-AD
Brand:Days of Wonder
EAN/UPC:824968200377
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