Machi Koro 2 Game

SKU
008877
Grade 2-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$29.95 $29.95 $24.95
Rainbow Savings: $5.00
Description

If you enjoy Machi Koro, you are in for a treat with its sequel, Machi Koro 2! Quick to set up, learn, and clean up, this stand-alone version of the game adds new and entertaining twists to the original gameplay. Just like the first game, players take turns, which consist of rolling dice to earn coins which can be used to buy new cards. Each card has its own action, which are activated once a certain number is rolled. Also, differently colored cards affect different players.

However, Machi Koro 2 has some new features that enhance normal game play. First of all, set-up is slightly different. For example, you start the game with 5 coins and 3 buys, allowing you to choose which cards you start with. This allows the game to move along faster. You may choose right from the start whether you’d like to roll one or two dice, bringing more of the cards into play. Also, each landmark has a new and unique power – some bring new rules into the game and others do something when you build the card. First person to build 3 landmarks wins the game! One downside to this game is that sometimes a certain card becomes too powerful and dictates the winner right from the start.

This 45-minute game is great for 2-5 players, but works best with 3-4 players. The coins are a durable plastic, and while the cards are not extremely high quality, they work very well for the game play. The art is very peppy and bright, creating a pleasant gaming atmosphere.

Publisher's Description of Machi Koro 2 Game

Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers are still abundant. In Machi Koro 2, veteran players will notice some big changes.

Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!

The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!



Details
More Information
Product Format:Other
Brand:Pandasaurus Games
Grades:2-AD
EAN/UPC:850029278092
Length in Inches:9.25
Width in Inches:9.25
Height in Inches:2.75
Weight in Pounds:1.45
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