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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
The setting
of the popular Catan board game is combined with the narrative elements of DND
to produce an adventure game within the pages of a book. With 100 logic puzzles
to utilize, build and sustain your settlements on the island of Catan. I
understood from the very first handful of puzzles that my settlements were
going to be hard-pressed for resources. The logic puzzles are multifaceted,
working on spatial reasoning, complex sequencing and patterns, riddles, word
puzzles, and so much more. This is a necessarily consumable book. It may be
difficult to solve these puzzles without working them out on paper. Broken into
10 parts that focus on bettering your settlements and cities all with the end
goal of earning 10 victory points. Sounds easy enough, until you start working
on these puzzles! The beginning pages include check lists to mark your progress
and solutions to each puzzle are in the back. 224 pgs, pb. ~Rebecca
Publisher's Description of Catan Puzzle Book
Inspired by the best-selling board game that has sold over 30 million copies, the Catan Puzzle Book is the perfect gift for fans of the Catan franchise who want to expand beyond the board game experience. The timeless world of Catan is waiting for you to explore, build, settle... and solve! Inside the Catan Puzzle Book are 100 original puzzles based on the wildly popular board game, providing a narrative adventure that allows you to discover the unsettled island of Catan. Alongside original artworks from Settlers of Catan, each puzzle contains its own pleasures and solving them allows you to win resources. Resources lead to victory points... and victory points lead to success!
Contents:
This book includes 10 chapters of puzzles, each containing 10 puzzles set in the Catan world. The puzzles may be solved on their own or as part of a narrative that runs through the book. Each correctly answered puzzle awards the reader resources, which can eventually be converted into achievements and victory points. Upon earning enough victory points, the reader wins the book! Catan Puzzle Book is also fantastically illustrated throughout with more than 150 in-world artworks.