Shallow Sea Game

SKU
005911
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$50.00 $50.00 $40.95
Rainbow Savings: $9.05

Product Overview

  • Easy-to-learn tile-drafting game with strategic goal planning
  • Beautiful components and well-written rulebook
  • For 1-4 players with solo and achievement mode additions
  • Plays in 30-45 minutes

Description

The Great Barrier Reef is teeming with sea life just waiting for you to explore! Bad Comet Games provides players with a beautiful, strategic experience creating their own ocean areas when they dive into Shallow Sea

If you enjoy games with tile drafting and placement, tying in with strategic planning and goal implementation, and with depth but not too complex or bulky in its rule set, this is your game! As a bonus, the game includes variations in ways to play and if desired, you can log your achievements through experiences with solo mode or up to 4 players and with different provided scenarios.  

Players start with Ocean Boards that have 22 six-sided spaces to place either coral tiles or sealife tiles and “bubble areas” around them for fish. During a turn, players choose either one coral tile or one sealife tile and a fish token to place on their board from a display on the table. Each tile has a completed and uncompleted side and starts out on player boards as uncompleted. Coral tiles and fish tokens can be one of four colors (yellow, green, red, or purple). Coral tiles also have a point value and from one to four colored areas along their edges and at least one of them matches the color of the coral tile itself. Players put these tiles on their boards as “uncompleted” corals with the goal of completing them by placing matching fish next to the colored edges. When complete, players can flip the corals to their completed side and choose one of the fish to place on top as a “completed” fish. The sealife tiles contain goals, such as having three of the same color corals arranged in a line next to the sealife tile, to earn a specific number of points. As these goal tiles are completed, they are flipped to their completed sides. In addition, there are two Ecosystem goal cards on display each game that provide points for completion by the end of the game. 

Players continue replenishing tiles and fish displays until their boards are filled with tiles.  The game ends and is scored for completed sealife goal tiles and ecosystem goals, and players also earn 2 points for each different sealife goal completed and how many adjacent completed coral tiles are next to each uncompleted fish. The player with the most points wins the game!

After several plays with this game, I am excited to try the solo mode and achievement mode. Another thing I really enjoy and appreciate is the well-written manual and the Shallow Sea Encyclopedia included in it. Each of the fish, coral, and sealife tiles have a brief description with facts about the species represented. The 22 different sealife tiles enhance replay as each one provides a unique goal! For 1-4 players with a 30–45-minute game time. ~ Marsha

Publisher's Description of Shallow Sea Game
Dive into the vibrant world of Shallow Sea, a puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef. In Shallow Sea, players will create their very own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. What makes Shallow Sea truly unique is its fresh take on a multi-layered puzzle system. Unlike typical puzzle games where pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and though-provoking dilemmas that keep  you on your toes.
Details
More Information
Product Format:Other
Grades:5-AD
Brand:Bad Comet Games
EAN/UPC:8809597071552
Length in Inches:10.25
Width in Inches:10.25
Height in Inches:2.875
Weight in Pounds:3.9
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