Scout Game

SKU
005708
Grade 4-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$23.00 $23.00 $19.95
Rainbow Savings: $3.05

Description

Scout is a small box card game with a circus theme, but it is more about making good choices with how to play your cards than being at the circus. Scout received a nomination for the prestigious Spiel des Jahres board game award in 2022, and I think it lives up to its reputation as one of the best strategic card games issued in the last few years.

Components included in the game are 45 cards, 23 Scout Chips, 5 Scout & Show Chips, 30 Score Chips, and 1 first player marker.

Game Setup: Place scout chips and score chips in the center of the table and give each player one scout & show chip. Choose a first player and give them the first player market. Set up the card deck according to the instructions and deal all cards out to players. The cards are divided into different numbers on the top and bottom. Players may change the orientation of their hand only during the start of each round but may NOT change the order of their hand.

The goal each round is to put together stronger sets of cards than other players and do so enough to collect the most points as possible throughout the rounds. Sets of cards consist of the same numbers or straights. The cards are numbered 1-10. There is a varied number of rounds based on player count, and whoever has the most points at the end of the game wins!

Brief Gameplay Summary: There are three actions available each turn, and you can choose only one:

  1. Show: Place a set of cards from your hand on the table with either the same or consecutive numbers. If the next player can show a stronger set of cards, they capture your cards for points, and their hand becomes the active set. If they cannot show a stronger set, they must either scout or scout & show.
  2. Scout: To scout, take one card from either side of the active set. The player with the active set receives one scout chip. Each chip collected during the game is worth one point. When the player scouts and takes a card, they may place it anywhere in their hand.
  3. Scout & Show: Once per round a player may take this action, which is available after you scout if you can immediately put a set on the table that beats the active hand. Turn in your scout & show chip and capture the remaining cards in the previously active set.  

The round ends when a player either runs out of cards in their hand or when no one takes the show action after the player with the current active set. Players add their scores by counting their captured cards and scout chips received. Turn in cards and chips in exchange for score chips. Lose one point for each card remaining in your hand at the end of the round, unless you are the player that kept the active set throughout everyone’s turns. Set up for the next round by shuffling all cards and dealing new hands to players. Players retrieve their scout & show chip, and the first player marker rotates to the left. Once all rounds (per player count) are played, the player with the most points wins! 

There is a modified rule set for a two-player game included. Scout is for 2-5 players and best at four in my opinion. Game time is about 20 minutes. ~Marsha

Publisher's Description of Scout Game
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.

More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.

On a turn, a player takes one of two actions:

-Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.

-Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.

Once per round, a player can scout, then immediately play.

When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.
Details
More Information
Product Format:Other
Grades:4-AD
Brand:Oink
EAN/UPC:4571394092224
Length in Inches:4.375
Width in Inches:2.625
Height in Inches:1.5
Weight in Pounds:0.35
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