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Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
In the very near future, mankind is
setting up a base in the center of the Shackleton crater at the Moon’s
South Pole. Players lead space agencies working together to expand the
human presence on the Moon. The mission is sponsored by 3 major
corporations, each pursuing its own goals.
EXCITING LUNAR EXPLORATION: In Shackleton Base: A Journey to the
Moon, players lead space agencies working together to build and expand
the first human base on the Moon’s South Pole, set within the
mysterious Shackleton crater.
STRATEGIC SPACE AGENCY MANAGEMENT: Each player controls a space
agency tasked with developing infrastructure, conducting missions, and
advancing technology to establish a thriving lunar colony in the harsh
environment of the Moon.
COMPETITION FOR CORPORATE GOALS: Sponsored by three powerful
corporations, each with its own set of objectives, players must balance
cooperation and competition to succeed, as the corporations pursue
differing goals on the Moon.
COMPETITIVE GAMEPLAY: Shackleton Base is perfect for 2-4 players,
offering hours of strategic gameplay, where decisions about resource
management, research, and development will determine the fate of the
lunar base.
IMMERSIVE SCI-FI EXPERIENCE: Immerse yourself in a compelling,
future-driven narrative of space exploration, corporate rivalry, and
teamwork, all while expanding humanity’s footprint on the Moon’s
surface.