
COMPREHENSIVE PROGRAMS  ALL GRADES
 LIFEPAC Mathematics
 Alpha Omega Mathematics Diagnostics Tests
 AOP Mathematics SwitchedOn Schoolhouse
 View All
Alpha Omega Mathematics
 Primary Math U.S. Edition (Gr. 16)
 Singapore Math Common Core Edition
 Singapore Math Standards Edition
 View All
Singapore Math Programs
 Life of Fred Elementary Series
 Life of Fred Intermediate Series
 Life of Fred Middle/High School Series
Life of Fred

COMPREHENSIVE PROGRAMS  ELEMENTARY
 Grade K Purposeful Design Math
 Grade 1 Purposeful Design Math
 Grade 2 Purposeful Design Math
 View All
Purposeful Design Math
 Making Math Meaningful Grade K
 Making Math Meaningful Grade 1
 Making Math Meaningful Grade 2
 View All
Making Math Meaningful
 RightStart Mathematics Program 1st Edition
 RightStart Mathematics Program 2nd Edition
 Bridge Math Sets (to transition from 1st Ed. to 2nd)
 View All
RightStart Mathematics Program

COMPREHENSIVE PROGRAMS  SECONDARY
 Art of Problem Solving Introduction Series (Gr. 610)
 Art of Problem Solving Intermediate Series (912)
 Art of Problem Solving Classics (Gr. 912)
Art of Problem Solving
 Basic Math Skills (Paradigm Accelerated)
 Intermediate Math Skills (Paradigm Accelerated)
Paradigm Accelerated Math Programs
 College of the Redwoods PreAlgebra
 Algebra 1 Classics Edition (Smith)
Memoria Press Recommended Math Courses
 Algebra: A Fresh Approach
 Geometry: A Fresh Approach
A Fresh Approach (Algebra I, Algebra II, Geometry)
 Elementary Algebra (Jacobs)
 Geometry: Seeing, Doing, Understanding
 Mathematics: A Human Endeavor
 View All
Jacobs Math
 PROGRAMS  OTHER

ASSESSMENTS / TEST PREPARATION

MATHEMATICS HANDBOOKS / REFERENCES

GENERAL INSTRUCTION
 Complete Book of Math
 Math Express Speed Maths Strategies
 FollowtheDirections: Solve and Draw Math
 View All
Worktexts & Reproducibles
 Common Core Math with Miss Jenny CD
 D.I.V.E. (Digital Interactive Video Education ) CDROMs
 Ask Dr. Callahan DVDs
 View All
Videos / Software / Audio

MANIPULATIVES & MANIPULATIVEBASED INSTRUCTION
 2Colored Plastic Counters
 Red/Blue 2Color Counters
 Transparent Counters
 View All
Counters & Activity Books
 Wooden Pattern Blocks (1cm thick)
 Plastic Pattern Blocks (1cm and .5 cm)
 Pattern Block Trays
 View All
Pattern Blocks & Activity Books
 Mathematics Made Meaningful
 No Frills Rods
 Connecting Cuisenaire Rods
 View All
Cuisenaire Rods & Activity Books
 3/4 (2 cm) Linking Cubes
 Mathlink Cube Activity Books
 Omnifix Cubes & Activity Cards
 View All
Linking Cubes / Shapes (connect on all sides)
 Dice Activities Series
 Counting Cubes
 Dice  Standard (white with black dots)
 View All
Dice & Activity Books
 DoubleSided Geoboards
 ClearView Geoboards
 Math Activity Packs for Geoboards
Geoboards & Activity Books
 Saxon Math K3 Manipulative Kits
 Horizons Math Manipulative Kits
 Math in Focus Manipulative Kits
 View All
Manipulative Kits

GENERAL PRACTICE / REVIEW / APPLICATION
 Math: Learn and Explore Workbooks
 AtHome Tutor Math
 Kumon My Book of… Math Workbooks
 View All
General Practice / Review / Application Workbooks
 Common Core Math Task Cards
 Math Sticker Stories
 Thinking Kids’ Math
 View All
Activity Books / Cards  NonConsumable
 Math Analogies
 Math Analogies (Critical Thinking Co.)
 Process Skills in Problem Solving
 View All
ProblemSolving (MathOriented Logic)
 Graphing Hidden Picture Books
 Instant Math Practice: Graphs & Charts
 Charting and Graphing Stamps
 View All
Charts, Tables, Graphs
 EvanMoor Math Flashcards
 Spectrum Flash Cards
 Sylvan Learning Math Flashcards
 View All
Flashcards / Study Cards

SKILLSPECIFIC PRACTICE / REVIEW / APPLICATION
 Books  Textual / Instructional
 Supporting Materials & Manipulatives
 Numeration & Counting Workbooks / Activity Books
 View All
Numeration & Counting
 Books  Activity / Practice
 Drill Books / Programs
 Basic Operations Flashcards
 View All
Basic Operations
 Math Analogies
 Math Analogies (Critical Thinking Co.)
 Process Skills in Problem Solving
 View All
ProblemSolving (MathOriented Logic)
 Graphing Hidden Picture Books
 Instant Math Practice: Graphs & Charts
 Charting and Graphing Stamps
 View All
Charts, Tables, Graphs
 HandsOn Equations
 College of the Redwoods PreAlgebra
 Primary Algebra  Developing Algebraic Reasoning
 View All
PreAlgebra
 NEW PRODUCTS  MATH
 MATHEMATICS CLEARANCE SALE ITEMS !!
 NOT YET CATEGORIZED MATH PRODUCTS
123 Oy! Card Game
Additional Details
Product Description
This game is really several games which can be played by children just learning numbers or older children that can add and subtract. Individual games can be made easier or more advanced. Deck includes 5 cards each of 016, plus 5 OY! cards.
In the first and easiest game, Tots OY! all cards are dealt and players keep cards face down in a stack. One at a time players play a card; if the card played is higher than the one before, or if an OY! card is played, players shout "OY!" to win the pile of cards.
In High 5 OY! each player gets two cards, then place one face up on the table to be the target number. Players look at their cards and decide if they want more (up to five) cards, then use all cards in an equation (adding or subtracting) to get as close as possible to the target number.
In Quick OY!, all cards are dealt, then the first player takes a card of his stack and lays it face up on the table. The next player takes his top card and lays it on top, with the corner number of the first card showing. Adding or subtracting the first two cards yields two target numbers; if the next player’s card is either of the target numbers, the first player to shout OY! wins the cards.
Players are dealt seven cards in Slap Match OY!, and the remaining cards go in a stock pile. Dealer turns up one card for the target number, and using the cards in your hands and addition or subtraction, players try to match the target number.
To play Fake OY! everyone gets seven cards, with the rest forming the stock pile, and a target number is turned up. After drawing one card from the stock pile you have to put two or three cards facedown that equal the target number by addition and/or subtraction. If you don’t have cards that equal the target number, you draw two or three cards from the pile, or bluff, laying down two or three cards anyway. If someone calls your bluff, you have to draw six cards. If you challenge a bluff incorrectly you must pick up two cards.
In Zero Set OY! players have nine cards, plus one drawn at the beginning of every turn, and the object is to lay down sets of three cards that equal 0 by addition and/or subtraction, and put them in your win pile.
Some of the games are slow, while some can be very fast and more competitive. See also ABC OY! in the Spelling section.  Stephanie