My City Game

SKU
083709
Grade 5-10
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.95 $34.95 $31.40
Rainbow Savings: $3.55
Description

Because My City has simple rules with many choices and actions that are engaging for a wide range of ages, this game is a great choice for family game night. My City is a “legacy" game played over eight chapters of three episodes each, with the central theme of developing a city starting on a preindustrial timeline and progressing through the age of industry. For those of you who are not acquainted with the meaning of “legacy" in the context of board gaming, it is a game played over several sessions with separate units, chapters or episodes and new instructions given as the game progresses. It is desirable to play with the same players, as the game and its components are permanently changed and added to over the course of gameplay. This type of game is often referred to as a “campaign" in board game circles. More than just a game, My City is a shared experience with a narrative that progresses the timeline and gives new instructions with each episode. Also involved are changing rules, and alteration of individual game boards with placement of stickers and marking of player boards to keep each participant's score. What is unique about My City is that player game boards are double-sided so that when the game campaign ends, the player boards can be flipped over and an alternate game setup used for repeatable play. In this game, players build their cities using multiple shaped tiles in three colors. Each player has the same set of tiles and places these tiles on their own boards with the goal of scoring as many points possible based on objectives that vary from episode to episode. Because stickers are placed on these boards, player's boards will evolve in different ways, depending on where each player decides to place these stickers. The result is that each city will be different and given changing objectives, scoring continues to change for each player in different ways, and the game becomes more challenging as the episodes continue. Each episode takes about 30 minutes to play and depending on the time that is available for gameplay, progression through the game campaign can be flexible. Having experienced this game as my very first legacy play through, I highly recommend My City as a place to start with a campaign-type game. It is fun, challenging and was an overall rewarding experience for my group that left us wanting to play another game of this type! ~ Marsha

Publisher's Description of My City Game

My City is a unique, family-oriented legacy gaming experience that is played in relatively short episodes. The game consists of 24 different episodes beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their own boards. Players' choices and actions made during one session of gameplay carry over into the next session, creating a personalized gaming experience. For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate setup for repeatable play.

  • A family-oriented legacy board game with simple rules and short playing time.
  • Shape your city from settlement to industrialization.
  • Additional components are added to the game as players play My City.
  • This is a legacy board game where players' choices and actions made during the game carry over into the next play-through creating a unique gameplay experience.
  • No two games are alike!
  • The game is comprised of 24 different episodes, each episode or play-through lasts approximately 30 minutes or less.
  • The game gets progressively harder as you play through the episodes
  • Enjoy the full legacy experience and play through the 24 different episodes or flip the game board over and the game is set up for repeatable play with all the components (beginning at episode 12).
  • Developed by world-renowned game designer Reiner Knizia, winner of a Spiel des Jahres for Keltis (in the US published as Lost Cities board game).
  • Illustrated by world-famous award-winning illustrator Michael Menzel, illustrator of Legends of Andor, as well as over 40 other games.
  • Details
    More Information
    Product Format:Other
    Brand:Thames and Kosmos
    Grades:5-10
    EAN/UPC:814743015043
    Length in Inches:11.625
    Width in Inches:11.625
    Height in Inches:2.75
    Weight in Pounds:3.15
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