Prealgebra & Geometry: Math Games for Middle School

SKU
081190
ISBN
9781892083463
Grade 4-9
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
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Description

Research shows that playing games as reinforcement to your lessons increases retention of those skills. We all learn from applying knowledge. Games are an opportunity for students to transfer what they have learned to a different environment. All that to say, kids love games and they are good for them! Math games often require quick thinking and recall of facts (aka mental math). In each chapter, the games progress in difficulty. A deck of cards and several dice can go a long way in playing math games. You will also create gameboards! A few additional supplies are listed and include graph paper, blank paper, dominoes, a ruler, various game tokens, and pencils. Pretty simple, eh? Set up and playing instructions are written very clearly, and you can always add your own spin to the games. They have fun names like Tax Collector, Great Escape and The Number That Must Not Be Named! This book would be useful to a classroom teacher, co-op group, as well as individual families. Includes 41 games. ~Sara

Publisher's Description of Prealgebra & Geometry: Math Games for Middle School

Prepare students for high school math by playing with positive and negative integers, number properties, mixed operations, algebraic functions, coordinate geometry, and more. Prealgebra & Geometry features 41 kid-tested games, offering a variety of challenges for students in 4-9th grades and beyond.

A true understanding of mathematics requires more than the ability to memorize procedures. This book helps your children learn to think mathematically, giving them a strong foundation for future learning.

Chapters include:

  • Number Properties: Master factors, multiples, prime numbers, and logical deduction.
  • Integers: Explore the workings of positive and negative numbers.
  • Operations and Functions: Stretch your mental muscles with games that require algebraic thinking.
  • Geometry: Play around with area, perimeter, coordinate graphing, and more.
  • Math games pump up mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Through playful interaction, games strengthen a child's intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work, but kids do it willingly because it is fun.

    So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math!

    Category Description for Math You Can Play

    Sometimes rote memorization and workbooks aren't enough to help a child remember numbers and math concepts; a game is sometimes the key to practicing and remembering math concepts. Denise Gaskins is a veteran homeschool mom who developed the series Math You Can Play. The books are full of games that can be played by your family to help children grasp the important concepts needed to be successful in math. Using items like playing cards, dominoes, dice, poker chips, and even a cribbage board, these games help your children learn and practice their math. Each book in this series begins with the learning strategies and includes resources & references to expand on the information in the book.

    Details
    More Information
    Product Format:Paperback
    Brand:TableTop Academy Press
    Grades:4-9
    ISBN:9781892083463
    Length in Inches:9
    Width in Inches:6
    Height in Inches:0.625
    Weight in Pounds:0.85
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