Pirate Fluxx Game
A jolly roger of a good time, this version of Fluxx is all about the silliness! Yer in fer a seaworthy adventure as ye embark on yer quest for Goals such as Treasure Chests, Kegs o’ Rum, and the ever-elusive Key Lime Pie. Ye best be speakin’ in yer pirate voice to get ahead in this game - one o’ the new rules aboard the ship is that pirate accents get extra card booty! Some other articles to be keepin ye’ on yer toes: the right to Plunder means a mate can steal yer Keepers from ye every turn, and the Pirate who be wearin’ the Captain’s Hat gets extra perks and respect. Course, ye can always plan a Mutiny if you don’t like who’s in charge! Another thing about bein’ in this crew: yer Keepers have their own rules and regulations on these seas. If ye have a treasure map Keeper, ye can hide your Booty keepers from yer mates; if a mate plays the rough seas card, ye lose hold of your cards if ye don’t have any ship Keepers; if ye been stocking up on weapon keepers, however, no one can plunder from ye. Being a pirate means lots o’ Surprises, too - these special cards can be played at any time and keep your fellow mate’s crazy rules from affectin’ ye. All in all, life on the high seas has never been more fun or unpredictable. Take care as ye may be forced t’ Walk the Plank, Share the Wealth, or lose yer ships to a wreck! And there’s always the two banes o’ a pirate’s life to watch out for - Shackles and Scurvy creepers! ~ Janine
Yarr! Grab yer Cutlass! Pirates have taken over Fluxx, the ever-changing card game, and their rules be new and strange. There'll be times ye must Talk Like A Pirate, and rules about how ye can Plunder from yer mates. But the most excitin' treasure fer Fluxx fans new and old is the Surprise! - a new card type that you play out of turn! Your trusty Monkey can watch over the Gold Doubloons while you commandeer Ships on the high seas, but only Fruit can protect you from Scurvy. You'll enjoy the privileges of wearing the Captain's Hat... but watch out for Mutiny amongst the crew!
This is a truly chaotic game for the whole family! The entire deck is shuffled and players are dealt 3 cards each. The game begins with only a couple of basic rules, but new rules can be played and goals changed. There are four types of cards in Fluxx: Keepers, Goals, Actions, and New Rules. Keepers are the core of the game and are used to fulfill the current Goal (such as playing a certain combination of Keepers). Actions often affect one player, but can force everyone to draw cards, play cards, and even change the rules! Finally, New Rules add a whole new level of chaos by mandating how the game is played. During each turn, players draw and play as many cards as dictated by the current rules, striving to complete the current goal. But as you may have guessed, this is easier said than done; rules and goals are constantly in flux, requiring luck and timing to achieve victory!
Different versions of Fluxx maintain the basic game play and mainly change Keepers and Goals (for example, Math Fluxx has number cards as Keepers, with the goal of playing the number of your current age, the current date, or other specific numbers). 2-6 players; 5-30 minutes.