Duck-a-Roo Game

SKU
070074
Grade PK-K
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99 $21.99 $16.95
Rainbow Savings: $5.04
Description

Before I get started with the description, can I just say that the whole game is adorable? Look at the box, the mama duck, and the ducklings – they are so cute! Duck-a-Roo is a fun 2-4 player game that is perfect for young players. This game includes one 4 ½” mama duck, three 2 ¾” ducklings, 20 duck pond tokens, and an instruction booklet. To play, put the ducks in a line with the mama duck in the front, and then take turns flipping over one of the face-down pond duck tokens. If the duck on the token matches the color of the duck in the back of the line, call “Duck-a-roo!,” and take the token. Continue to flip tokens until you find one that does not match – but remember the color of the duck for later! The winner is the one with the most tokens.

Publisher's Description of Duck-a-Roo Game
Everything is ducky when Mama Duck has her ducklings in a row. But when players ?ip over a lily pad that matches the last duckling in line, they call out “Duck-a-roo!” and swim it to the front. The game ends when Mama swims back to the front after the last match, and players count up their lily pads to see who wins. The 4 plastic ducks double as toys (and they float in the tub!)

Details
More Information
Product Format:Other
Brand:Queen Games
Grades:PK-K
EAN/UPC:853533008049
Length in Inches:11.625
Width in Inches:13.5
Height in Inches:3.125
Weight in Pounds:1.25
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