National Parks Get Wild

SKU
070003
Grade 1-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$21.99 $21.99 $17.95
Rainbow Savings: $4.04
Description

This board game is exciting and fast-paced as players will be scrambling to take animals out of their national park and put the right ones in. In preparing for a new round, each player will receive a certain number of animal tokens for their national park game board and three dice. Simultaneously, everyone rolls their dice to see which animal to move, how many, and in which direction. Animals rolled that are not native to a player's national park can be taken out while native animals can be grabbed and put in. Players will try to quickly collect their dice to roll again until one player has only the animal belonging to the park on their gameboard. After finishing a round, players will figure their scores and then rounds will be repeated until a player achieves the needed points to win. Anywhere from 3-6 players can play and a full game will usually last around 20 minutes.

Publisher's Description of National Parks Get Wild

An edge-of-your-seat family dice game where players race to restore ecosystems by returning them to their respective parks. Showcasing 12 iconic National Parks with custom illustrations and fun facts about each park and the 6 featured animals, players will learn while having fun.

Details
More Information
Product Format:Other
Brand:USAopoly
Grades:1-AD
EAN/UPC:700304153852
Length in Inches:10
Width in Inches:8
Height in Inches:2.5
Weight in Pounds:1.85
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