Lost Cities: Roll & Write

SKU
070002
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$14.95 $14.95 $13.40
Rainbow Savings: $1.55
Description

Here is a quick and easy-to-play roll & write adventure for family game night that is perfect for 2-5 players, ages 8 and up. This game is small and portable so it can easily be brought along to the beach, family picnics or thrown in your backpack for wherever life takes you! Lost Cities Roll & Write takes you on six jungle expeditions in which you climb a pyramid with different colored paths. The goal is to scale each expedition path, starting with the lowest possible number and slowly use repeating or ascending numbers to reach the top of each path, gathering as many bonuses as possible along the way. Using the color/number combinations of dice that players take turns to roll, a combination of dice is chosen to proceed with one of the expeditions and mark that number on the scoresheet. With nine levels to ascend, it is wise to carefully strategize your climb to maximize the odds of successfully reaching the top. If a dice roll is too disadvantageous to be used or cannot be used, a player can choose to take a “pass" on a roll. In total, there are eight bonus “bridges" – one per expedition for the first player to reach level seven, another when any one player circles seven of the nine available artifacts and one for any one player taking seven “passes" on a dice roll. The game ends when all these bonuses have been reached by one or different players, or when everyone has taken nine total “passes" on the dice combinations they have to choose from. This game is a nice balance between luck and strategy that you will find yourself coming back to again and again when you just need something that is light, easy, and fun to play. For 2-5 players, with a playtime of 30 minutes.

Publisher's Description of Lost Cities: Roll & Write

Get rolling on your next Lost Cities adventure!

Begin your expedition on one of six colored paths by rolling the smallest possible numbers on the dice. Each turn, decide whether to continue an expedition or start a new one. Acceleration fields and artifacts provide opportunities to advance quickly, but you'll have to carefully consider which paths to take on which roll. If you make good progress, victory beckons — but if an expedition gets stuck, you will lose points just as quickly as you earned them! And don't forget to keep an eye on your competitors' jungle expeditions — the cleverest adventurers can advance quickly to victory if they choose the right paths in the right order. This small and portable format is the perfect Lost Cities game for on-the-go fun. Simple rules and a short play time make this game ideal for family game nights.

Details
More Information
Product Format:Other
Brand:Thames and Kosmos
Grades:3-AD
EAN/UPC:4002051680589
Length in Inches:7
Width in Inches:5
Height in Inches:1.5
Weight in Pounds:0.65
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