Root Game: Underworld Expansion

SKU
055669
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$50.00 $50.00 $40.00
Rainbow Savings: $10.00
Warning
Choking Hazard
  • Small parts. Not for children under 3 years.
Description

Much of the drama of Root may happen on the surface, but the war in the forest has not gone unnoticed by those above and below. The Underground Duchy thrives in burrows beneath the forest, ascending into the daylight to strike the surface dwellers. But any excursion made must be supported by the politicians of the Duchy, and setbacks can cause ministers to resign in disgrace! The Corvid Conspiracy seeks to control the woods through terror. They are masters of guile and manipulation, relying on hit-and-run tactics over brute force. Also includes a double-sided board for more maps. Allows up to 6 players.

Publisher's Description of Root Game: Underworld Expansion

Delve deeper into the world of root with the Underworld Expansion, which adds two new factions and a new board.

Play as the:Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above.Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror.

Play on the:Mountain Map – Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader.

Lake Map – Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way.

Category Description for Root

In this adorable asymmetrical strategy game, players take control of four woodland factions vying for control of a forest. Players share the same basic abilities – moving characters around the board, gathering resources, collecting new cards and buildings, and fighting opponents' armies. But each faction plays a little differently, and the key to victory is focusing on your chosen faction's unique abilities and goals.

The Marquise de Cat and his band of tyrants have seized the woods, intent on harvesting wood and developing the land. The upstart Woodland Alliance has risen to challenge them – they covertly instill sympathy in those affected by the Marquis' rule, and foment uprisings to combat the other players. Meanwhile, the great birds of Eyrie have installed a charismatic leader intent on reclaiming their treetop throne. If they can assemble an avian army and capture the most territory, they may have a shot at driving out the others. All the while, Vagabonds roam the forest, partnering with some, and sabotaging others in order to fulfill a hidden quest. A unique game for 2-4 players, that takes between 60-90 minutes to play.


Details
More Information
Product Format:Other
Brand:Leder Games
Grades:5-AD
EAN/UPC:672975032067
Length in Inches:8.875
Width in Inches:11.375
Height in Inches:2
Weight in Pounds:3.05
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