Math Rush: Addition & Subtraction Game

SKU
048329
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.99
Description

Rush to do quick mental math in this cooperative race against the clock. Players simultaneously play problem cards into sets to complete as many goals as they can in 3 minutes. Goals, such as 5 odd numbers, must be filled in either ascending or descending order, and help cards bail you out if you get stuck. After 3 rounds, total up your points to see how you scored. Includes 90 number cards, 15 goal cards, 3 help cards, and instructions. For 1-5 players; with a playing time of 15 minutes. ~ Rachel E.

Publisher's Description of Math Rush: Addition & Subtraction Game

Think fast in Math Rush, a totally thrilling cooperative math game that will make your heart race and your head rev. For three rounds, up to five players must balance strategy and speed, properly sequencing sums and differences before the timer runs out. Crunch the numbers in a hurry and rack up more points; make an error and miss your goal. Whether you beat your high score or not, it's more fun than you calculated.

Math Rush: Addition & Subtraction Volume 1 is a quick-paced card game where players must work as a team to sequence the solutions of their addition and subtraction equations, all the while racing against the clock! The equations might be simple, but the strategy and challenge involved with working together to complete the required goals under the pressure of time makes this game enjoyable for all audiences.



Category Description for Math Rush Games

Rush to do quick mental math in this cooperative race against the clock. Players simultaneously play problem cards into sets to complete as many goals as possible in 3 minutes. The more you work together, the more problems are solved to complete to goals. Goals, such as 5 odd numbers, must be filled in either ascending or descending order, and help cards bail you out if you get stuck. After 3 rounds, total up your points to see how you scored. For 1-5 players. Play time is around 15 minutes.

Details
More Information
Product Format:Other
Brand:Genius Games
Grades:3-AD
EAN/UPC:653341737700
Length in Inches:6.125
Width in Inches:3.625
Height in Inches:0.875
Weight in Pounds:0.45
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