Harmonies Game

SKU
044760
Grade 5-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.99 $34.99 $27.99
Rainbow Savings: $7.00
  • Includes solo and expert game levels
  • For 1 to 4 players
  • Approximately 30 minutes of playing time
Description

Whimsical cartoon bats, alligators, koalas, and many other creatures frolic in the rivers, fields, trees, and mountains throughout all seasons of the year to land in just the right habitat to suit them.  Can you build arrangements of colorful cubes in the formations to meet the animal’s requirements to score the most points and win the game? Win or lose, this deceptively simple but strategic game will warm your heart and be so much fun either solo or with your group that you will be pulled back for many repeat plays.

In this card-activation, token-laying game for 1-4 players, compete to draw habitat tiles and claim animal cards that will best lay the groundwork for victory.  There are two ways to score points.  1) Place habitat tiles in specific configurations on your personal game board to score the most points. 2) Meet animal card goals to gain additional points. 

Habitat Tiles:

On each turn, take a group of three terrain tokens from the central display. Tile tokens score as follows:

Yellow fields score points if you connect them in pairs around your board.

Green forest tokens furnish one point by default. If you can place them atop one wood token, they are worth three, and on two wood tokens, they are worth seven.

Grey mountains score the same as forest tokens, but they need to connect to at least one other mountain.

Pink buildings are placed atop another brown, grey, or pink token and at least three other types of tokens must surround them to score 5 points.

There are two sides to the player boards.  On side A, blue river tokens score two points for each token in your longest chain.  On side B, create islands with blue tokens.  Each separate island scores 5 points.

Animal cards:

These animals are so cute and funny!  Each of them is looking for just the right environment to live in.  The owl wants to live in a tall tree in the middle of two small trees.  The birds want to live on a tall mountain next to an open field.  When a player obtains the tiles to build structures that enable them to create these environments, they can claim the animal cards that best align with the structures they are able to build.  When an animal card is obtained by a player, there are spots to place cubes on that card that reward points each time the structure is built.  Every time you complete a pattern, remove a cube from the card and put it down on your board for victory points at game end. 

Once one player has less than three open spaces on their player board, the round continues until all players have had a final turn.  Points for structures and animal cards are totaled and the player with the most points wins!  Although there are so many great tile-laying games already available, I was really impressed with how unique and fun Harmonies is and my friends and family are enjoying playing it with me too!  Harmonies gameplay takes about 30 minutes and has advanced and solo mode instructions included. ----------Marsha

Category Description for Strategy Games For All Ages

Please also see our Logic - Games section for more excellent strategy games.

Details
More Information
Product Format:Other
Brand:Libellud
Grades:5-AD
EAN/UPC:3558380116691
Length in Inches:8.375
Width in Inches:8.5
Height in Inches:2.625
Weight in Pounds:2.1
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