As an architect of royal gardens, you live for the admiring words of nobles. The further noblemen stroll through your garden, the more accomplished you feel as a wizard of greenery, a tamer of nature for the viewing pleasure of the affluent. In this game you will be competing against other garden builders. Each player begins with a palace garden they can add to, a stack of 18 playable cards, nine nobles, and two mission cards. A variety of features can be added to expand and beautify players' gardens: pavilions, statues, rose arches, fountains, grapevines, and so on. These features are shuffled and placed on the game board in five colored rows. The colors match the five numbered/colored rows on each player's garden to be filled. Each row of the gardens have 9 garden features as well. On a player's turn, they will play one of two cards in their hand taken from the deck of 18 and move one nobleman. There are three types of cards: bi-colored cards, garden feature cards, and wild cards. A bi-colored card means that a player must pick up a tile from the game board matching one of the two colors. A garden symbol card requires a player to pick up a tile from any row on the game board matching the feature. Wild cards allow a player to pick up any tile from the game board. Whichever tile is selected must be placed on the corresponding color/feature of that player's garden. However, if the chosen tile cannot be placed because the spot is already filled, then the tile is flipped to a gardener and placed elsewhere. The noblemen players accrue points by moving through the gardens. For each column a nobleman moves down, he earns the player the same number of points as the row he stops in. But a nobleman is very proper, and adheres to certain rules. A nobleman can move above his position and out of his column temporarily, but he must always end his movement in his original column somewhere below the space he started from. He also cannot move over unfilled garden spaces. Finally, although he can move past a gardener, he cannot stand to be in the same square as a commoner for too long; he cannot end his movement on a gardener. Nobleman can gain a player many points throughout the game because they can move every turn. But with only 18 slots that can possibly be filled in the game, the garden will have many empty spaces. So players must advantageously balance filling their garden and moving their noblemen. At the end of the game, players score additional points for each completed horizontal row and vertical column in their garden, as well as for completing the two individualized mission cards given at the start of the game. The player with the most points achieves victory! For 2-4 players. Game time: 30-45 minutes.
Sanssouci is an exciting tile-placement game that is easy to learn and fun to play--even for just 2 players!
Potsdam, Germany, 1745: Frederick the Great commissions you to construct the most impressive garden for his new Sanssouci Palace. Your design includes majestic pavilions, magnificent statues, aromatic herb gardens, and amazing labyrinths. Soon, nobles stroll down the richly cultivated paths. The more impressed they are with your creativity, the more handsomely you will be paid!
- 1 game board
- 4 gardens
- 81 garden tiles
- 90 cards
- 36 noblemen
- 4 counting stones
- 4 expansion-gardens
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