Star Trek: Voyager Fluxx
Yet another era of Star Trek Fluxx is beamed aboard! With Keepers like Seven of Nine, The Holographic Doctor, and Timeship Relativity, this version will warp you right to the heart of the Delta Quadrant! Completing goals like Fixing the Timeline is made harder with Creepers like the Borg and Species 8472. And just like an episode out of Voyager, nothing ever goes according to plan with Surprise! cards that can be used to cancel the effects of any card type. New Rule and Action cards add to the theme with cards like Ancestor’s Eve, Vent the Warp Core, Distress Call, and Time Portal. This game is sure to become one of your favorite pastimes during your long space journeys away from home. ~ Janine
Journey home from the Delta Quadrant aboard the Starship Voyager! The fourth Fluxx-style excursion into the Star Trek universe features Captain Janeway and her crew along with plenty of their enemies: The Kazon, Species 8472, and, of course, the Borg. You will also find several Timeships, the Holographic Doctor’s mobile emitter, and Janeway from the Future. The usual ever-changing rules of Fluxx apply, with a few new twists like the Caretaker and Ancestor’s Eve.
Are you prepared to boldly go where no Fluxx game has gone before? Based on the ever-changing, endlessly-enjoyable Fluxx series, Star Trek Fluxx takes gameplay to an entirely new quadrant! The basic rules remain the same, but each deck features a full set of Keepers, Creepers, and Goals entirely based on notable episodes or recurring themes from the shows. Further enhancing the chaos and making each version feel different are a handful of themed Actions and Rules unique to the shows. If you’re a Trekkie and enjoy the fantastically frenetic Fluxx franchise, it would be “highly illogical” not to try this series out!
This is a truly chaotic game for the whole family! The entire deck is shuffled and players are dealt 3 cards each. The game begins with only a couple of basic rules, but new rules can be played and goals changed. There are four types of cards in Fluxx: Keepers, Goals, Actions, and New Rules. Keepers are the core of the game and are used to fulfill the current Goal (such as playing a certain combination of Keepers). Actions often affect one player, but can force everyone to draw cards, play cards, and even change the rules! Finally, New Rules add a whole new level of chaos by mandating how the game is played. During each turn, players draw and play as many cards as dictated by the current rules, striving to complete the current goal. But as you may have guessed, this is easier said than done; rules and goals are constantly in flux, requiring luck and timing to achieve victory!
Different versions of Fluxx maintain the basic game play and mainly change Keepers and Goals (for example, Math Fluxx has number cards as Keepers, with the goal of playing the number of your current age, the current date, or other specific numbers). 2-6 players; 5-30 minutes.