Husker Du

SKU
018999
Grade 4-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$11.95 $11.95 $9.95
Rainbow Savings: $2.00
Description
Husker Du (pronounced Who-Skur-Do) is Danish for “Do you remember?”  This is a memory matching game that does not require reading and is great for helping younger children learn to take turns, enhance memory and matching skills and practice color, shape and object recognition.  The player board contains 36 different pictures, with each one matching one other like it.  When setting up the game, place pegs to cover each picture.  Taking turns, when a player correctly matches two pictures, they collect both pegs and take another turn.  Once all the pictures are uncovered, the person with the most pegs wins the game!  For 2+ players with a 15-25 minute game time in dual or cooperative mode with teams.  
Publisher's Description of Husker Du

This classic picture matching memory game for young children has been updated with vibrant new images. The Husker Du game engages kids while they search for matching objects. Kids will learn memory skills, matching skills, turn taking, color, shape and object recognition. The player with the most pegs at the end of the game wins!

Details
More Information
Product Format:Other
Brand:Winning Moves Games
Grades:4-AD
EAN/UPC:714043012301
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:2.0625
Weight in Pounds:0.85
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