Wavelength Game

SKU
016266
Grade 9-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$34.99 $34.99 $31.49
Rainbow Savings: $3.50
Description

On a scale from delirious fantasy to logical possibility, where would uncovering a secret treasure be? Surely not as fantastical as shaking hands with an alien, but not nearly as possible as landing your next job. From falsehood to accurate, how true is the statement: “there's exactly one perfect soulmate for everybody?" Just how pointy is a nose, anyway? These are the sorts of questions you'll be pondering in Wavelength. Each turn, players trade off being a “psychic" for their team. The psychic spins the target wheel which only they can see, and the target will appear randomly on the screen. Taking stock of where the target is from left to right, they then cover the screen so the target is invisible and read a scale card. A card might read: “Guilty pleasure < -- > Openly love". The psychic then turns the covered screen towards the other players and gives an original clue based off of these opposites such as “Gilmore Girls" to point their team towards where the target is. No numbers, percentages, ratios, or synonyms allowed! The team handling the clue then discusses where between these two opposing concepts the psychic considers Gilmore Girls to be. Sounds easy enough, but when your psychic must remain completely silent and your team endures lots of heckling from the other side, you'll be questioning how well you can really read your psychic's intentions! When your team reaches an agreement, they turn a dial to the spot between where they think the target lies. The psychic then reveals the target - if your team was close, you'll score 2-4 points. The game draws to a close when one team scores 10 points. A laid-back party game with few rules, this is an easy one to break out with large groups. Theoretically, this game can be played with any number of players, but the game suggests 12 as a max. Game time is approximately 45 minutes. Game includes 1 screen/dial/target, 1 scoring track / wheel stand, 1 guessing token, 2 scoring markers, 84 double-sided “normal" scale cards, 42 double-sided advanced scale cards, and instructions for play. ~ Janine

Publisher's Description of Wavelength Game

Wavelength is a party game where two teams compete to read each other's minds. It's a thrilling experience of TALKING and THINKING and HIGH FIVING that anyone can play—but it also has some of that deep word game sorcery, where your decisions feel tense, strategic, meaningful.

Each round, one player has to guide their teammates to guess where a hidden target is located. But they can only give a clue on the spectrum between two concepts, like "Hot - Cold" or "Fantasy – Sci-Fi." And the closer to the target's center, the more their team scores!



Details
More Information
Product Format:Other
Brand:Palm Court
Grades:9-AD
EAN/UPC:860001981704
Length in Inches:10.5
Width in Inches:10.5
Height in Inches:3
Weight in Pounds:2.45
Videos
This product doesn't have a video
Reviews
Product Q&A