Escape the Room: Cursed Dollhouse Game

SKU
012574
Grade 8-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$43.99
Description

One night, you decide to leave the comfort of your home to explore an old house at the end of the block that neighbors have whispered about for years and even declared to be haunted. Rumors swirled ever since the home's owner, Mr. Garrity lost his young daughter, Isabelle. When she disappeared, he boarded up all of the windows in his house and became a hermit. Your curiosity gets the best of you after you start hearing rumors of noises coming from the shed in Mr. Garrity's backyard. Unwisely, you decide to creep into his backyard and explore. Once inside of the shed, you quickly discover a dollhouse that is an exact replica of the large boarded up house on whose grounds it sits. As you creep up to the dollhouse and put your finger on its roof, your sight dims and you become dizzy. Once you regain your bearings, you realize that you are inside the dollhouse and until you explore each room and solve the clues and puzzles awaiting you, there will be no escape! Are you up to the challenge? Start by assembling the dollhouse and furnish it with the pieces that are included as per the detailed instructions. From there, the true adventure begins! We will eagerly wait to hear how you lifted the curse and what you have learned about Isabelle's disappearance! This is a one-time adventure, which you can disassemble for repeat play. For 1-4 adventurers with 2+ hours of mystery play.

Publisher's Description of Escape the Room: Cursed Dollhouse Game

Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun's version of Escape the Room allows you to bring home all the excitement of this experience, without actually locking anyone in a room, of course! The event is designed so even the host can participate with no setup necessary.


Details
More Information
Product Format:Other
Brand:ThinkFun
Grades:8-AD
EAN/UPC:019275073534
Length in Inches:11.75
Width in Inches:8.3125
Height in Inches:4.125
Weight in Pounds:2.25
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