Match Madness Duo Game

SKU
010213
Grade 3-AD
Teaching Method
Traditional
Teacher-centered curriculum commonly used in classrooms that may include a text, teacher manual, tests, etc.
Charlotte Mason
A methodology based on the work of a 19th century educator who maintained that children learn best from literature (Living Books), not textbooks.
Classical
A methodology based on the Latin Trivium (three stages of learning), including the grammar stage (memorization and facts), logic stage (critical thinking), and rhetoric stage (developing/defending ideas).
Unit Study
A thematic or topical approach centered around one topic that integrates multiple subject areas.
Montessori (Discovery)
A methodology based on the work of a 20th century educator that emphasizes student and sensory-driven discovery learning and real-life applications.
Other
Other methodologies
Religious Content
Secular
Contains content contrary to common Christian beliefs (i.e. evolution).
Neutral
Avoids religious or theoretical topics or presents multiple viewpoints without preference.
Christian/Religious
Faith-based or including instructional religious content.
Learning Modality
Auditory
Learns through listening, talking out loud or reading out loud.
Visual
Learns through seeing, prefers written instructions and visual materials.
Kinesthetic/Tactile (Hands-On)
Learns through moving, doing and touching.
Multi-Sensory
Curriculum that employ a variety of activities/components.
Presentation
Sequential
Curriculum progresses through well-defined learning objectives. Emphasizes mastery before moving to the next topic.
Spiral
Topics and concepts are repeated from level to level, adding more depth at each pass and connecting with review.
Conceptual/Topical
Focus is on the “why,” often with a unifying concept as well as specific skills; coverage may be broader.
Teacher Involvement
Low Teacher Involvement
Student-led materials; parent acts as a facilitator.
Medium Teacher Involvement
A mix of teacher-led time and independent student work.
High Teacher Involvement
Teacher-led lessons; may utilize discussions, hands-on activities and working together.
Additional Materials Required
No other materials needed
Everything you need is included.
Other Materials Required
There are additional required resources that are a separate purchase.
Other Materials Optional
There are additional resources mentioned or recommended but are not absolutely necessary.
Consumable
Consumable
Designed to be written in; not reusable.
Non-Consumable
Not designed to be written in; reusable.
Our Price
$19.99 $19.99 $19.90
Rainbow Savings: $0.09
Description

To win this game, you need to think and move fast! The object is simple: Solve the puzzle on the card by flipping, rotating, and combining identical sets of 5 patterned blocks. Observation, problem-solving, and dexterity are key to winning in this fast-paced game. Players are challenged to develop rapid problem-solving abilities, critical thinking, and strategic thinking. Features two levels of game play. For 1-2 players or create teams of two players. 20-minute game play.

Publisher's Description of Match Madness Duo Game
Experience the Match Madness thrills at its peak! Duo is a matching game for fast thinkers! Be quick to recreate a pattern on a card with your set of 5 blocks! Perfect dual fun for up to 2 players! The game includes 60 challenges with 3 levels of difficulty.

Details
More Information
Product Format:Other
Brand:FoxMind
Grades:3-AD
EAN/UPC:842710001287
Length in Inches:8.75
Width in Inches:8.75
Height in Inches:1.625
Weight in Pounds:1.25
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